Showing posts with label Crank. Show all posts
Showing posts with label Crank. Show all posts

Wednesday, September 3, 2014

God Hates Astronauts #1

Now, Albert Einstein was a fuck-up as a cartoonist, that said which by the way is redundant in both writing and speech because, you know, you just said what you said and therefore never mind but he did manage to say something very smart and Einstein-ey-ish about starry-eyed dopes like God Hates Astronauts writer/artist Ryan Browne. No less of an authority than the internet says Einstein (supposedly) said: ''Insanity is doing the same thing over and over again and expecting different results.'' Pro-tip: using overused clichés (talk about redundancy) like this one from Einstein (allegedly) in one's writing is like using the phrase 'that said' in everyday speech. That said … few piss into the wind or shovel shit against the tide better than Browne. God bless you and your tortured need for acceptance.

This is Browne's third (maybe fourth) attempt to (throat-clearing noise) launch this pet franchise of his into the hands of indifferent comics readers. First, GHA was a web comic, than a successful Kickstarter (backers even received what they ordered) and then a trade paperback published by Image Comics and now an on-going. Insanity. Pity colorist Jordan Boyd and letterer Crank for hitching their wagon Browne's star.

God Hates Astronauts #1 defines the word 'mistake' and (for once?) is a total miscalculation on the part of Image Comics. There can be little doubt Browne has Image Comics Publisher Eric Stephenson's dirty pictures. Perhaps GHA #1 is a 'mercy-publication' and somewhere out there in some sub-sub-sub-library of some Northern California court an intrepid soul would find a sealed presentment or some out of court settlement … the case of Browne vs. the board of Image Comics shareholders. Who knows. Who cares.

Honestly, why pay the $3.50 cover price for God Hates Astronauts #1 when in six months even the variant cover, by no less than Geof Darrow, will crowd out other has-beens and never-weres in the quarter bin or stuffed into grab bags at Free Comic Book Days for decades to come? Future generations will mistakenly stumble upon this paragon of defiance against good taste -- especially when there are so many post-apocalyptic zombie noir comics, crossover events and other original sins -- and ask wha?

Wow.

Why the ire for the plucky upstart Mr. Browne and his (albeit) feeble attempt to slice off his own piece of the creator-owned pie? Simple … satire. See, satire doesn't sell. Satire is the creeper in the corner who shows up uninvited, you know, like educational programming on corporately-owned TV stations. Best to air such dreck at 5 AM when the drunks finally pass out. That's the audience for God Hates Astronauts, blackout drunks, maybe masochists. Absurdity is an outlier, horses shouldn't drink beer from the bottle and the foibles of comics shouldn't be tweaked, whether playfully or not. Browne's a tweaker. His jokes depend on gratuitous visual gags, silly sound effects, bestiality and a deep knowledge of Billy Bob Thorton's filmography, four things no one asked for, ever. With, perhaps, the exception of 3-D Cowboy and The Impossible, God Hates Astronauts #1 is a comic best described as not for everyone.

Yes, Browne is an über-talented cartoonist and writer. And yes because of GHA he's more than likely going to end up having to pimp himself out as an über-talented cartoonist Uber driver when he's inevitably pantsed for defrauding comic book speculators who were (innocently) buying God Hates Astronauts #1 not to read (where the fuck have you been?!?) but because it was published by Image Comics, so money. Caveat Emptor dumbasses.

The good news is God Hates Astronauts will run eight issues, ten, at best, an adulterated un-fucked-around-with distillation of why we can't have nice things. Embrace the insanity, embrace the stupidity: God Hates Astronauts #1.

---------------------------------------------------------------------------------
Keith Silva knows satire and sarcasm are fool's errands so he started a twitter account: @keithpmsilva

Saturday, October 20, 2012

Review: It Girl! and the Atomics #3

All(red) The Small Things


''Everything should be made as simple as possible, but not simpler,'' so said Einstein, maybe. It's Occam's Razor; you know, that idea that the simplest solution is usually the best. Occam's Razor? Right? It Girl! and the Atomics is simple, but no simpler than it needs to be. The candy colors and sugary Saturday-morning cartoon buzz of It Girl! and the Atomics lifts it above its competition with the dour and serious superhero set where even jokes about lattes are served with a scowl. Writer Jamie S. Rich and artist Mike Norton know the sweet spot between comedy and camp, silly and surreal. As a critic himself, Rich has developed a strong criterion for knowing how not to insult the audience (reader) with 'wink-wink-nod-nod' storytelling. Writers are writers not telegraph operators. Norton's art engenders such loopiness that when the script calls for a flying car to zoom into frame or crooks and costumes courtesy of the mustelidae family, it all makes sense. Like Rich's writing, the simple lines and uncomplicated backgrounds that Norton creates contain all the information the reader needs and nothing less. It's not so much that there is an economy of thrift to this objet d'art as much as Norton gets where the details need to go in order to add restraint and weight to this meringue and madcap milieu.
Look no closer than the TV in the villain’s hideout, it has dials. Dials! The 'thunk-thunk-thunk' of those big clunky kinds of switches went out of style with Underoos and $ale of the Century. Details like this 'shimmer' with the retro chic that one would expect from IG!atA. On one hand, it's a gag, on the other, it's information that serves the story -- an important distinction that's easy to overlook.
 
Later on it's 'revealed' that Ferret probably liberated the TV from his mom's garage, the gang's old den before they moved out (and down) to new digs, in a sewer. I use the word 'den' for two reasons: 1. it's an appropriate word choice for where one should expect to find characters named Otter, Ferret and Hedgehog and 2. because it's another example of how Norton (and Rich) create mood and atmosphere with the exact amount of simplicity and verve that can get easily overlooked i.e. dismissed when done with such subtlety. It Girl! and the Atomics is a clubhouse writ large. Rich, Norton and the gang are all inside and they're waiting for you.
The superhero identity crisis has been done to death, resurrected, retconned and reimagined so many times that it has gone from cliché to comic book SOP. Rich is so familiar with this trope that he is literally playing with the idea of what it means to be a superhero in the first story arc, ''Dark Streets, Snap City.'' In issue #3, It Girl is back on 'Dark Streets,' the videogame that she was playing when the series kicked off. Her domino mask can't hide the fact that she's frustrated and unsure of who she is and what she's supposed to be (aren't we all). 'Dark Streets' is a balm, a refuge, a place where, as It Girl says, ''being a superhero has clear goals. If I don't know what's going on, point totals tell me.'' Rich has made the real and the ideal -- and the blur between the two -- a central theme of this story. This dark night of the superhero soul in a comic like IG!atA is unexpected (fizzy) new wine from an old jar.
 
It would be nice to imagine a world in which more comic books take place in discos. Colorist Allen Passalaqua brings a shine and sheen to the second-half of It Girl! and the Atomics #3 that, I hope, is as painstaking to do as it looks; and if it is some digital filter with a cute nickname like 'Studio 54' than it's smart-thinking on Passalaquas part. It's another of the small things, the simple things that make this comic book about breakable ice men and atomic space slugs stand out.
They say 'good' comedy is a stickier wicket to navigate than middling drama. With so many disposable and dreary heroes crowding the imaginary multiverses, it's good to know there's an It Girl out there on patrol of those dark streets. Don't let the (sometimes) unbearable lightness mask the fact that for all its candyfloss and froth, It Girl! and the Atomics is serious comics. Simple, no?