Showing posts with label Image Comics. Show all posts
Showing posts with label Image Comics. Show all posts

Tuesday, June 9, 2015

Vital, Vicious and Visceral: Starve #1 (a review)

W: Brian Wood A: Danijel Žeželj C: Dave Stewart

How do you like your dog?

For those familiar with (or hungry for) Brian Wood’s agitprop storytelling there is much to feast upon in Starve: a near-apocalyptic NYC, the populist rhetoric of ‘Us vs. Them,’ the cultural bankruptcy of celebrity, gross consumerism and, a near-fetishistic environmentalism—call it, Wood du jour. Yes, in much of its ‘stuff’ Starve dovetails Wood’s oeuvre from as far back as Channel Zero, Supermarket and DMZ to more recent work like Mara and The Massive.

Nearly two decades into Wood’s career as a comic book creator, when his peers have either split or are content to act as slaves to their own machinery, Starve proves Wood remains, yes, hungry. Each of those Wood-isms (see above) receives a check in its respective box and yet there is also a further brashness, an attitude, an urgency—Starve snarls, a vital, vicious and visceral beast.

The main ingredient here is Gavin Cruikshank, a (former) celebrity chef—number one with a bullet on 2015’s list for best new characters—who is estranged from his wife, Greer, and his daughter, Angie. For the last three years Cruikshank has been on a drunk of debauchery and local cuisine. A compelling and complex character, Cruikshank is world weary and cheeky with a pinch of pretentiousness that's more charming than obnoxious.  

Wood’s one misstep is to mention Cruikshank is gay or as he calls himself, “a queer dad.” His ex-wife says she was “twenty-two when we were married and when you came out of the closet? I was forty.” Wood never goes further with how or if Cruikshank’s sexuality [1] either informed his choice to go on his self-imposed exile or to return. Cruikshank contains multitudes, for sure, but why introduce his sexuality and then do nothing to develop it? Here's hoping Wood goes further with this aspect of Cruikshank's character.

The rest of the ingredients are these: world markets are crashing and global warming (isn’t it ‘climate change’ now?) has caused Jamaica Bay to rise twelve inches and swamp Queens and JFK. Fortunately, broadcast television has fared much better in the encroaching biblical reckoning. The number one show is ‘Starve.’ Created by Cruikshank as an Anthony Bourdain-like ‘No Reservations.’ In his absence, however, his creation has put on weight to become a cutthroat reality TV cooking competition. During Cruikshank’s truancy, Greer has had him declared dead and has taken full control of all the show’s assets and fiduciary concerns i.e. Angie. In order to (maybe) recoup some of his filthy lucre, Cruikshank must compete in (and win) an eight episode season of Starve.

This is Wood drawing from a deeper well. Starve is more than its bespoke urban rot and populist politics. Wood collaborates with artist Danijel Žeželj and colorist Dave Stewart, all three are listed as co-owners on the title. To nitpick Stewart’s approach to color on Starve sounds hypocritical like arguing hitting with Ted Williams or tugging on Superman’s cape, caveat dumbass. It’s all well and good to draw from the Crayola box of Armageddon shades and tones, but perhaps there’s more to this world than sepia and ocher, gunmetal and sage. Is it too much to ask any artist, let alone an undisputed authority like Stewart, to imagine (rethink) a pre-apocalypse and therefore break from the accepted language of the genre? Perhaps. Stewart knows blood and so when it’s time for this cooking competition to get on to the real ‘meat work,’ Stewart will surely bring his trademark bloody and sinuous reds.

Few illustrators or cartoonists equal Žeželj for style, emotion or amount of ink per page. His art occupies some liminal space between woodcuts and stenciled graffiti as if Albrecht Dürer and Banksy had a baby. In those viscous lines Žeželj wrings out exhaustion, ennui and joy in equal measure in the faces and frames of his characters with an unmatched poignancy. As he does in stories set in derelict urban settings -- Luna Park comes to mind -- Žeželj’s printmaker’s precision for background details in Starve creates images so suffuse with girders, illegal wiring and bodies, bodies, bodies it feels the opposite of industrial, organic and not manufactured. So fastidious is Žeželj’s line even tiny minutiae like tattoos and logos pop in all that ink. And when it comes to tousled hair, Žeželj’s tangles are matched only by other Wood collaborators like Becky Cloonan and Ryan Kelly.

Žeželj is not a nine panel kind of artist. Almost all of the pages in Starve are composed so panels act as satellites around a central image. Žeželj often layers panels to create a kind of consistent present rather than the sense events take place moment to moment or frame to frame like in a movie. Not only is this technique ‘pure comics’ it acts like the needle of a compass pointing the way through the chaos to tell the story where everything happens all at once. With apologies to Wood and to letterer Steve Wands, Starve doesn’t need narration or dialogue, everything the reader needs to know comes across in Žeželj’s art and that is something too many readers are starved for.

As to the dog in this first issue … it’s going to be a bridge too far for many readers. It’s dark, unsettling and daring … which is the point. Exploitation works to shock, to demand the audience pay attention, the meaning is self-evident and not to be dismissed as purposelessness. The point is to be insulting without insult and to challenge conventions. There is an (over) abundance of testosterone in Starve—which would fit with male-centric reality TV cooking competitions. It’s perhaps an overreach, but Starve (almost) feels like what David Mamet would do in a similar situation and the dog is symbolic of delivering on this chest-thumping male bravado.

The machismo on display fits with Cruikshank’s character -- the wildest of the wild bunch, the cagiest of vets in for one more job, one more score, the old dog brought back to show the young pups what for -- and it fits for Wood as well. Starve is a statement about men, fatherhood and most importantly, redemption. Cruikshank is looking for redemption and not to put too fine a point on it, so is Brian Wood.

On the final page of Starve #1, Cruikshank narrates, Wood writes, “But I won’t play the game they want me to play. This is my fucking show. I’m going to do my eight episodes and burn this whole place to the ground. Watch.” These words nest within full page image of Cruikshank from the chest up. Žeželj draws a skein of raw meat as it curls out from below Cruikshank’s top teeth and bottom lip like a serpent’s forked tongue. Blood drips from the meat onto his chef’s whites, he looks vampiric … he looks awesome. Wood’s words are a promise, tenacious and immediate, Gavin Cruikshank like Brian Wood means to reclaim his vigor and prove his worth. Watch.



[1] In a later issue, Angie mentions her father’s workaholic nature which may explain why he lacks a partner or the time for to pursue a sexual or romantic relationship.

Thursday, June 4, 2015

A Sonnet for Airboy #1

W: James Robinson A: Greg Hinkle P: Image Comics
 
Draw me in with scatology                            
of grown men in crisis. We have been there.
Airboy in twenty fifteen, why would we care?             
Is it some meta bullshit skeleton key.    
If so, so unsustainable it will be.               
No, we must trust the creators here, they’re
James Robinson, Greg Hinkle who craft Air-
Boy out of ecstasy and debauchery.              
Chuck Dixon this is not, but lots of dicks
Is it auto-bio or some a joke?                    
Whither heroes? This comic should be banned!
A studded nip? Charlie? All in the mix.
Why classify? Enjoy the crapulent soak.
“Gentleman … This behavior will not stand.”

Wednesday, September 3, 2014

God Hates Astronauts #1

Now, Albert Einstein was a fuck-up as a cartoonist, that said which by the way is redundant in both writing and speech because, you know, you just said what you said and therefore never mind but he did manage to say something very smart and Einstein-ey-ish about starry-eyed dopes like God Hates Astronauts writer/artist Ryan Browne. No less of an authority than the internet says Einstein (supposedly) said: ''Insanity is doing the same thing over and over again and expecting different results.'' Pro-tip: using overused clichés (talk about redundancy) like this one from Einstein (allegedly) in one's writing is like using the phrase 'that said' in everyday speech. That said … few piss into the wind or shovel shit against the tide better than Browne. God bless you and your tortured need for acceptance.

This is Browne's third (maybe fourth) attempt to (throat-clearing noise) launch this pet franchise of his into the hands of indifferent comics readers. First, GHA was a web comic, than a successful Kickstarter (backers even received what they ordered) and then a trade paperback published by Image Comics and now an on-going. Insanity. Pity colorist Jordan Boyd and letterer Crank for hitching their wagon Browne's star.

God Hates Astronauts #1 defines the word 'mistake' and (for once?) is a total miscalculation on the part of Image Comics. There can be little doubt Browne has Image Comics Publisher Eric Stephenson's dirty pictures. Perhaps GHA #1 is a 'mercy-publication' and somewhere out there in some sub-sub-sub-library of some Northern California court an intrepid soul would find a sealed presentment or some out of court settlement … the case of Browne vs. the board of Image Comics shareholders. Who knows. Who cares.

Honestly, why pay the $3.50 cover price for God Hates Astronauts #1 when in six months even the variant cover, by no less than Geof Darrow, will crowd out other has-beens and never-weres in the quarter bin or stuffed into grab bags at Free Comic Book Days for decades to come? Future generations will mistakenly stumble upon this paragon of defiance against good taste -- especially when there are so many post-apocalyptic zombie noir comics, crossover events and other original sins -- and ask wha?

Wow.

Why the ire for the plucky upstart Mr. Browne and his (albeit) feeble attempt to slice off his own piece of the creator-owned pie? Simple … satire. See, satire doesn't sell. Satire is the creeper in the corner who shows up uninvited, you know, like educational programming on corporately-owned TV stations. Best to air such dreck at 5 AM when the drunks finally pass out. That's the audience for God Hates Astronauts, blackout drunks, maybe masochists. Absurdity is an outlier, horses shouldn't drink beer from the bottle and the foibles of comics shouldn't be tweaked, whether playfully or not. Browne's a tweaker. His jokes depend on gratuitous visual gags, silly sound effects, bestiality and a deep knowledge of Billy Bob Thorton's filmography, four things no one asked for, ever. With, perhaps, the exception of 3-D Cowboy and The Impossible, God Hates Astronauts #1 is a comic best described as not for everyone.

Yes, Browne is an über-talented cartoonist and writer. And yes because of GHA he's more than likely going to end up having to pimp himself out as an über-talented cartoonist Uber driver when he's inevitably pantsed for defrauding comic book speculators who were (innocently) buying God Hates Astronauts #1 not to read (where the fuck have you been?!?) but because it was published by Image Comics, so money. Caveat Emptor dumbasses.

The good news is God Hates Astronauts will run eight issues, ten, at best, an adulterated un-fucked-around-with distillation of why we can't have nice things. Embrace the insanity, embrace the stupidity: God Hates Astronauts #1.

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Keith Silva knows satire and sarcasm are fool's errands so he started a twitter account: @keithpmsilva

Thursday, July 4, 2013

Review: Satellite Sam #1

They Live

Live TV makes for a demanding daddy, a real bastard to be both crass and clever. Television production requires an adherence to protocols, a chain of command and all are in thrall to the clock. This stolid, inflexible and rigid structure addresses the 'TV' part of 'Live TV,' the object -- hit the break, read as written, or else. The 'Live' part, the descriptor, well, that's the groove, the shake and the shimmy, the difference between the letter of the law and the spirit of the law, the distinction between procreation and sex.

Writer Matt Fraction and artist Howard Chaykin combine to cast Satellite Sam as a soapy look at the sins of the father during the adolescence of mass communication right down to its black and white look. Think of this series as the mean between the madcap leave-something-for-the-imagination of Fraction's Casanova and Chaykin's hide-the-kids-and-pets Black Kiss II; mature, but with the dash of prurience akin to a 'nip-slip.'       

Satellite Sam takes place in 1951 a.k.a. television's Paleozoic era when studio cameras were the size of iceboxes (and twice as heavy), being 'handsy' was a workplace hazard as prevalent as secondhand smoke and video tape was consigned to that nebulous category called 'the future.'

Mike White works in the control room of the LeMonde Network's New York studio, his dad, Carlye White, stars as Satellite Sam, a quasi-Buck Rogers for the kids of the pre-Space Age set. When Carlye doesn't materialize on set, a go-to gal (Libby) goes in search of the wayward star and in the spirit of the high-wire act that is live television everyone must improvise to keep this one episode of this one show on the air. And they'll have to do it the next day and the next and the next. See? Demanding.

The 'turd in the punchbowl' is Carlye. In a scandal straight out of L.A. Confidential's gossip rag 'Hush Hush,' Carlye's turns up dead in an apartment in St. Mark's Place amidst black brassieres, a diverse collection of dildos, lights and photography gear. As it turns out ol' Carlye was a bit of a shutterbug with a hard-on for boudoir snaps. Later, after Mike IDs his dead dad, he discovers boxes filled with more slap-and-tickle-type photos of women in lingerie. Whatever sexual energy there was in this secret space has gone out of the room. All Mike can do is flaccidly ask: ''what were you into up here pop?''.

Fraction peppers in the necessary historical context by dropping names like Paley and Sarnoff into a conversation with a bunch of suits. There's even a moment when it feels like one of the 'men in grey suits' is about to play the Bonasera 'I believe in America' card, but the conversation derails into business and politics, too bad. Better than his use of surnames as shorthand for scene setting is how Fraction plays with time -- fractures it, you might say -- allows conversations to overlap and shows the same scene from different perspectives. A live spot for cream of wheat goes full-on Rashomon as a well placed ''pop'' from a light bulb clues the reader into the simultaneous narratives taking place on different pages. By using this technique, Fraction tightens the screws to capture the tension of the story and to provide a sense of the live television experience. It's as if the drama playing out on the page were in itself a serial from the heady days of 1950's television.   

Letterer Ken Bruzneak contributes to this ever-present by shading the word bubbles of headset chatter to distinguish them from the one-on-one conversations taking place in real-time. The on-air broadcast of Satellite Sam shows up (naturally) inside TV tube-shaped boxes, their edges spiculated to look like stars. Many of the speech bubbles are circular like a clock face, perhaps another playful nod to time.

I have celebrated and chided Chaykin in the short time I've written about comics. He could give a flying fuck, which is why (I think?) I continue to write about his work. I'm not a Chaykin apologist, a sycophant or a masochist. I appreciate singular and no holds barred art because of its inherent personal nature. Like him or not Chaykin never compromises.

The design of the characters in Satellite Sam -- manly men with square jaws in suit coats, horn rims and ties, women with hourglass shapes in high heels, classy cuts and skirts -- is vintage Chaykin from as far back as American Flagg!. Even though he continues to draw the characters to look like they stepped out of Life magazine, Chaykin's cartooning maintains the sketchy-quality redolent of Black Kiss II and its antecedent. It's an angrier look for such an elegant time, but who am I to argue with the likes of Howard Chaykin?

If for nothing else, the 'old school' meets 'new school' aesthetic the creators of Satellite Sam bring to this story should make for something both curious and compelling. Perhaps Fraction's equally singular voice -- and decidedly more mainstream instincts -- will check Chaykin's sleaze. Or maybe Chaykin will dirty Fraction up enough to give this series the kind of sophistication and grown-up entertainment this first issue offers its reader. Satellite Sam promises a peek behind the scenes of TV's 'golden age' complete with lacy underthings, racy images and dependence on time. Curious, libidinous and quick, Satellite Sam makes for a promising peep show.      

Saturday, October 20, 2012

Review: It Girl! and the Atomics #3

All(red) The Small Things


''Everything should be made as simple as possible, but not simpler,'' so said Einstein, maybe. It's Occam's Razor; you know, that idea that the simplest solution is usually the best. Occam's Razor? Right? It Girl! and the Atomics is simple, but no simpler than it needs to be. The candy colors and sugary Saturday-morning cartoon buzz of It Girl! and the Atomics lifts it above its competition with the dour and serious superhero set where even jokes about lattes are served with a scowl. Writer Jamie S. Rich and artist Mike Norton know the sweet spot between comedy and camp, silly and surreal. As a critic himself, Rich has developed a strong criterion for knowing how not to insult the audience (reader) with 'wink-wink-nod-nod' storytelling. Writers are writers not telegraph operators. Norton's art engenders such loopiness that when the script calls for a flying car to zoom into frame or crooks and costumes courtesy of the mustelidae family, it all makes sense. Like Rich's writing, the simple lines and uncomplicated backgrounds that Norton creates contain all the information the reader needs and nothing less. It's not so much that there is an economy of thrift to this objet d'art as much as Norton gets where the details need to go in order to add restraint and weight to this meringue and madcap milieu.
Look no closer than the TV in the villain’s hideout, it has dials. Dials! The 'thunk-thunk-thunk' of those big clunky kinds of switches went out of style with Underoos and $ale of the Century. Details like this 'shimmer' with the retro chic that one would expect from IG!atA. On one hand, it's a gag, on the other, it's information that serves the story -- an important distinction that's easy to overlook.
 
Later on it's 'revealed' that Ferret probably liberated the TV from his mom's garage, the gang's old den before they moved out (and down) to new digs, in a sewer. I use the word 'den' for two reasons: 1. it's an appropriate word choice for where one should expect to find characters named Otter, Ferret and Hedgehog and 2. because it's another example of how Norton (and Rich) create mood and atmosphere with the exact amount of simplicity and verve that can get easily overlooked i.e. dismissed when done with such subtlety. It Girl! and the Atomics is a clubhouse writ large. Rich, Norton and the gang are all inside and they're waiting for you.
The superhero identity crisis has been done to death, resurrected, retconned and reimagined so many times that it has gone from cliché to comic book SOP. Rich is so familiar with this trope that he is literally playing with the idea of what it means to be a superhero in the first story arc, ''Dark Streets, Snap City.'' In issue #3, It Girl is back on 'Dark Streets,' the videogame that she was playing when the series kicked off. Her domino mask can't hide the fact that she's frustrated and unsure of who she is and what she's supposed to be (aren't we all). 'Dark Streets' is a balm, a refuge, a place where, as It Girl says, ''being a superhero has clear goals. If I don't know what's going on, point totals tell me.'' Rich has made the real and the ideal -- and the blur between the two -- a central theme of this story. This dark night of the superhero soul in a comic like IG!atA is unexpected (fizzy) new wine from an old jar.
 
It would be nice to imagine a world in which more comic books take place in discos. Colorist Allen Passalaqua brings a shine and sheen to the second-half of It Girl! and the Atomics #3 that, I hope, is as painstaking to do as it looks; and if it is some digital filter with a cute nickname like 'Studio 54' than it's smart-thinking on Passalaquas part. It's another of the small things, the simple things that make this comic book about breakable ice men and atomic space slugs stand out.
They say 'good' comedy is a stickier wicket to navigate than middling drama. With so many disposable and dreary heroes crowding the imaginary multiverses, it's good to know there's an It Girl out there on patrol of those dark streets. Don't let the (sometimes) unbearable lightness mask the fact that for all its candyfloss and froth, It Girl! and the Atomics is serious comics. Simple, no?
 

Friday, August 10, 2012

Review: King City

My New Frank Miller

It's been nigh on a year since I've fallen off the wagon, indulged in my own crapulence, kicked up my heels and indulged my comic 'sweet tooth.' Ah, heaven. In that time I've been looking for 'my guy' (or girl), that one creator I can swear fealty too, my new Frank Miller.

I'm one of those 'follow-the-creator-kind-of-guys.' Back in the 80's [oh good Christ, not this again!] there wasn't a Frank Miller [or Bill Sienkiewicz or Howard Chaykin, or, yes, yes, we've heard it all before!] or Bill Sienkiewicz or Howard Chaykin or David Mazzucchelli [Mazzucchelli, how could we almost forgot him! Next thing you know he'll be goin' on about Walt Simonson] or Walt Simonson [spoke too soon!] comic book that I didn't try to track down, read and collect. [Get on with it already!] Some have Brian Wood, while others Brian K. Vaughn or Mark Waid, but it wasn't [it's Brandon Graham] until I read [oh, get on with it!] the trade paperback of [Brandon Graham!] King City by Brandon Graham [will miracles never cease!] that I thought, yeah, this is my new Frank Miller, I'll follow this guy anywhere.

Brandon Graham's sales receipt. He paid cash.
[Inevitable mention of Twitter and Aaron Meyers in 3 … 2 … 1 …] A couple of weeks back, I was tweeting with Aaron Meyers to say that after reading King City, I would happily read Brandon Graham's shopping list. A few minutes later, the social-media savvy Graham tweeted said list out and mentioned Meyers and me. Awesome. [Here comes the predictable Comics Bulletin mention, wanna' bet he drops Daniel Elkin and Jason Sacks's names?]

Daniel Elkin and Jason Sacks [what no mention of Danny Djeljosevic?] my fellow writers at Comics Bulletin asked if we could team-up on a review. I suggested King City, with the thought that it might work well for Danny Djeljosevic's [ah, there it is!] Fair Trade column about creator-owned comics. I also floated the idea that we involve Graham knowing what a big supporter he is of creator-owned comics. 

[Not sure where he's going to go next, maybe a Kelly Thompson shout-out?] The more I read and reread King City for my review, the more puns I caught, the more details I saw in Graham's art and the more I got the heartfelt and human story Graham tells about Joe, his super-human(?) cat and his friends. Brandon Graham is my (new) Frank Miller. Long live the King (City)!
 
So, hit the link to read what Elkin, Sacks, and I wrote as we traveled the hidden byways and secret underpasses of King City. [that was actually … not bad … sometimes sentiment doesn't suck].

Go here for a 'drug knife you can have sex with.'

Thursday, May 24, 2012

Review: Saga #3

Finding My Way
  I love the raw sound and the power of Rush's debut. I know, I know, poor old John Rutsey can't buy a ride when it comes to Neil Peart, and the lyrics are about as deep as a puddle, but man, does Alex Lifeson shred on that record or what. Few songs sound good loud. Working Man sounds at its most pure when the volume is turned all the way to the right and if you can break that fucker off, do it.
  An editor (pictures not words) by trade, I'm inclined to making small adjustments, fractions of fractions of seconds. Editing is storytelling because editing is pacing. My approach to writing is similar, I consider myself less of a writer and more of a rewriter. I've shared a few, what I consider 'early versions,' of these posts with some of my fellow bloggers-in-arms and each has preferred the raw to the wrought. Clearly there is no accounting for taste. At least I wasn't told that what I wrote was underdone.
  So, I'm trying to let things go a little more ragged, more Rush less Moving Pictures so to speak. I'm not quite ready to go full-on '72 Keith Richards, but I want to get there, someday, maybe. Then again, who wouldn't? As Bobby Keyes said about living in France while recording Exile on Main St., 'that's shitting in high cotton.' And, no, I don't know what that means either.
  Saga, now that I think of it, does have a ragged polish to it, maybe that's why it's so damn good. Bit of a spoiler, I take Brian K. Vaughn to task in this review. Yes, he's a titan, but that doesn't mean a critique of his work shouldn't push back a bit. Here's the thing I'm learning as write about comics: sycophants don't surf. Nobody wants to read a blogger give a writer or artist a tongue-bath. Same goes for the formulaic approach that includes a paragraph towards the end to 'discuss' the art. I'll grant that writing about comic book art isn't easy, get over it. Saga squares words and pictures like few series nowadays. Vaughn without Staples or the other way round wouldn't be as good; and it wouldn't be Saga.
  Thanks as always to inestimable talents of Mr. Djeljosevic and a special thanks to Jason Sacks at Comics Bulletin. Sir, it's always nice to be wanted. And a shout out to my soon to be collaborator and wheel man Daniel Elkin who has generously allowed me to ride shotgun on an upcoming series review for the very same Comics Bulletin. Here's a sample of the raw and the cooked -- a FYC ref., really? where the hell did that come from!?! -- on Saga #3, hit the ellipse for the link:
     Artist Fiona Staples fashions a design for Izabel that is without question, ingenious. Beyond Izabel's free-floating jejunum, Staples also adds little details like star-shaped earrings, bulky bracelets and a t-shirt emblazoned with a heat aflame, all of which flesh out Izabel and make her live. Izabel is the latest exemplar of the idiosyncrasy of Saga. Staples distinctive style complements Vaughn's writing and vice versa to create something that could only be Saga

Tuesday, May 15, 2012

Review: Mind the Gap #1


Monday, Monday
  As titles go, Mind the Gap is a corker. If writer/creator Jim McCann's vision had found purchase as a television show, it would be easy to imagine the voice-over guy announce in the most commanding and stentorian of tones, 'coming up next, Mind the Gap ...' McCann and the art team of Rodin Esquejo and Sonia Oback deliver on this ominous title by crafting a cinematic and well-paced whodunit complete with a preternatural twist that further deepens what might otherwise be boilerplate mystery.  Pause. McCann's passion for this project is so palpable and his enthusiasms so unbridled that he includes an essay, Filling In the Gap[1], at the end of issue. McCann charges the reader to play detective, decipher clues and hunt for Easter eggs. In other words, mine Mind the Gap. On subsequent readings, one does discover details easily missed the first time through, however, closer review also turns up, at best, anachronisms and at worst a lack of editorial control that borders on laziness. It's a shame because Mind the Gap is a strong debut that stands on its own.   

  Mysteries trade in misdirection, but the narrative noise that opens this first issue regarding custom ringtones (however clever) sounds hollow and disposable. McCann seems smarter than to have his tale turn on a Lionel Ritchie ballad. Like Laura Palmer (Twin Peaks) before her, Mind the Gap's Elle Peterssen is full of secrets, the least of which is (perhaps) what happened to her and why. The attack on Elle occurs off-stage[2] and even though it precipitates the action, McCann leaves the impression that Peterssen is more than a mere victim. It's not long before the rest of the players assemble alongside Elle's hospital bed; each F.O.E. (friend of Elle's) is suspect, from Elle's chagrined boyfriend to her 'bestie'  and from Elle's bratty brother to her helicopter father and remote mother, it's a supporting cast that promises murky motives, buried secrets and (ahem) gaps needing to be filled in.
  The bedside hospital scene -- so de rigueur in today's TV landscape -- gets very sterile very quick when it comes to sequential art which is why McGann et al. leads readers to 'the Garden,' a pseudo-spirit world, a gap between the living and the not-quite-so-willing-to-commit. It's in these scenes, ironically, when Mind the Gap fires on all its synapses and the story feels most alive. Set against a glossy black background, Oback's colors allow the clean and graceful lines of Esquejo's figures to shine. Within the void of 'The Garden' Esquejo's pencils possess an intimate and soulful quality. The most striking visual is when Elle's spirit guide, Bobby, appears to her for the first time. He lights a match and then a cigarette, his face forms from smoke, an image both fantastic and fantasmic.
  Peterssen's 'second life' allows McCann to introduce fanciful elements that maintain a balance between the imagined and the unreal. In less confident hands it's easy to picture how this aspect of the story could trip into the surreal or the silly. The final page hints at a possible reality, but it feels a touch forced, a blatant red herring that neither McCann nor Peterssen (nor the reader) can expect will receive too much traction going further. Oh, that McCann could have stopped there … alas.
  In 'Filling in the Gap' McCann writes, ''I can tell you this – the attacker has been named in these 46 pages. Now to start looking for hidden clues as to WHO it is! Keep your eyes open for more Easter eggs throughout the series.'' Not counting Elle and Bobby, there are ten other characters named in this story. So, as the series tag line makes clear: ''Everyone is a suspect. No one is innocent!'' On repeated readings I did find a few fun details like the bishop bookend on Harold Crenshaw's desk (is he a powerful player or just another piece on the board?). I noticed Eddie Peterssen Jr.’s two identical (save for color) cellphones and I found myself comparing styles of hoodies, which are like eyeballs in this series because everyone seems to have (at least) two. McCann makes a point to call attention to the various clocks within the first six pages. ''Clues,'' he says, ''given to help set up a timeline.'' Thanks to McCann's clockwatching, all that was left to do was to assign the crime a date. On the second page Jo calls Dane and asks him if Elle is with him. He tells her ''no'' and assumes Elle is ''probably inside, like any sane person would be on a wet-ass President's Day.'' Problem solved, except no. Later, Jo says ''it's Tuesday.'' and then she repeats herself and says that Tuesday's are when she and Elle don't have to work at the theater. In the United States President's Day is always celebrated on the third Monday in February. According to the timeline set up in the story and confirmed by McCann, Elle was attacked prior to 4:42 PM when she tried to call Jo. So, did Jo simply lose track of the days? Twice? Or, is this an honest mistake by McCann and the editors at Image? Or, is it a clue? Call me a quibbler, but when the author asks the reader to ''have your sleuthing hat on,'' a sleuthing one should go. Here's hoping that any forthcoming details about the life and the after-life of Elle Peterssen don't leave this mystery suspect.

Update:
5/16 12:34  From Twitter: Jim McCann‏ good try, but you missed two time stamps, one on pg 9 (Monday) and one at the end, 22 hrs later (Tuesday). :-)

So close. McCann!!!
[2] Mind the Gap is riven with references to acting, playing and the theatre. It will be interesting to see how McCann builds on these ideas throughout the run of the series.



Friday, May 4, 2012

Review: The Bulletproof Coffin: Disinterred #4

Questions

Do you believe in the orderliness of events or is your day only ordinary? Have you ever thought that sequential storytelling shackles the intimacy of creativity? What did you make of The Bulletproof Coffin: Disinterred #4? Did you find the warmth of the arts and crafts room with its redolence of paste comforting that summer you went to the camp by the lake, the one run by the Catholics? When you see a gimmick or gimcrack, do you look past it or do you appreciate its novelty? Can you spot allusions to Lovecraft? How do primary colors make you feel?
   How was the movie The Avengers? Did you ever wear X-Ray specs out in public? What sort of grade would you give David Hine on a scale of one to ten where ten is a genius and one is a quack? Who is Steve Newman, really? Would you agree with this linear equation: Shaky Kane's style is to Marvel as Roy Lichtenstein is to DC? Why 84 panels? Did you cut it up? When you see a humanoid fly, which comes to mind: Kafka, Price, or Cronenberg? Are you familiar with Padgett Powell's The Interrogative Mood? Has this turned tiresome?
  Think of the movie 2001, given only these two choices, would you describe it as 'dull' or similar to 'masturbation?' Do you think the phrase 'creator-owned' is shorthand for dissent? Who would win in a fight between the Red Wraith and The Shield of Justice? Has the self-referential run its course? Does the order of these questions matter? Did you smile at Kane's Anton LaVey? What frightens you more: a dentist's drill, a gun, or a hypodermic needle? Where do you stand on quirk? If I told you each paragraph in this review contains one-hundred words, would you believe me? 
  Did you recognize the King on the throne? What's the point of all this? If Hine asked you to stand him a pint, would you? Are 'the Beats' still relevant today or merely musty curios? Are you certain you could not give your mother Bulletproof Coffin: Disinterred #4 to read? Is it the drugs, the alcohol or the Oreo cookies? If asked to describe Kane's art, are you inclined to choose the word reductive or grotesque? Would you buy The Latex Mask if it were next to an all-ages comic book? Did you know George Adamski was a real person?
  Are red aliens less or more sinister than green aliens? Does anatomical correctness factor into your judgment when it comes to the illustration of a penis? Why aren't more reviews written in the second-person? Have you ever used the phrase, 'I'll read it in trade' as a crutch? Has the thought ever occurred to you how fun it would be to own a functional ray-gun? If Hine wrote poetry do you think it would read as opaque? Did you notice how often Kane draws circles?  If you could call on a 'Dream Detective,' what would you say? What's your story?

Thursday, March 22, 2012

Series Review: The Strange Talent of Luther Strode

Brutal. Brilliant. 

  All good things ... I'm starting to think that I picked the perfect time to start reading comics again. Go me! I spent most of last weekend (my family can attest) tap-tap-tapping on the laptop keyboard making with the words and writing about one of my favorite comics of the last few months, The Strange Talent of Luther Strode. For whatever reason -- the return of Brian K. Vaughn and the out-and-out greatness of Saga I'm sure had a lot to do with it -- the final issue of The Strange Talent of Luther Strode (sort of) felt like a stealth release, but, trust me, there is nothing stealth about this series. If you've been 'waitin' for the trade' on this one than you're in for a treat.  Waiting for the trade, however, means that you probably weren't the first one on your block to see artist Tradd Moore draw a guy getting strangled by his own intestines, yeah ... you read that right. Charles and Owen of the Panel Culture podcast, made a really great point about how the bruatality and the violence in this series may turn some people off, but there's more 'there' there than most comics and that's something worth supporting. The good people at Comics Bulletin, Danny Djeljosevic, said it would be O.K. for me to write an series review and I went a little overboard, except, I didn't, I really like this story.  I'm not going to go all 'fanboy' and say that tSToLS is not without its criticisms, but its one for the ages, a comic that people will remember and talk about for years to come. It's going to read well as a tpb, no doubt, however, it's a 'rare' species in comic books nowadays because each issue is a complete chapter. Sure its got the requiesite cliffhangers -- a good comic will, and should -- but each issue fits within the framework of the series and the storytelling never feels flabby, if anything, it's ... muscular. Thanks again to Danny and Jason Sacks over at Comics Bulletin.  The above image is the 'official' cover for the Issue #6.  Tradd Moore also did an alternative cover (right) that's available at Larry's Comics http://larryscomics.net/shop.html 
If anybody wants the spot me the $20, I'm good for it.  Here's the beginning of my review:
   
    The Strange Talent of Luther Strode goes for the jugular and gives no quarter; a bloody bildungsroman, a magnum opus of guts, gore and ultra-violence hanging within the frame of morality. Writer Jason Jordan, artist Tradd Moore and colorist Felipe Sobreiro craft a skintight narrative that lures the reader with lurid images of eyeballs rocketing from sockets and body’s broken asunder limb from limb; below the meat, however, beats the heart of a mannered meditation on good versus evil. Jordan tells his story the old-fashioned way (read: ancient) with an eye on the Aristotelian ideal of dramatic structure: beginning, middle and end ...

Read the rest at Comics Bulletin: http://www.comicsbulletin.com/main/reviews/miniseries-review-strange-talent-luther-strode




Saturday, March 10, 2012

Review: Hell Yeah #1



Potential Energy

  Hell Yeah #1 opens with a right cross to the face, sort of.  Page one, panel one depicts said punch to said head, but it’s what’s opposite to that 'in your face' image that deserves notice as well; a white rectangle -- a blank -- with 'Previously ...' set atop it, a ballsy beginning and wholly redundant. As hasty as it is to say (about any first issue) Hell Yeah #1 sugars off to this open space -- all potential, kinetic cross or not.
  The staging of the opening act is cinematic with two text panels (white letters set into a black background) that call back (previously?) to that blank space on the inside cover.  The first states: 'Portland, Oregon Right Now,' the other (much larger) reads: 'Image Comics Presents.'  Granted a title card that establishes a story’s setting is a necessary evil, so, why give the book’s publisher the extra shout out? Why the added tell in lieu of a show? This opening chapter ends in a two-page splash as the bludgeoner at the beginning becomes the bludgeoned. 'Ka-Pow, Asshole' says the spikey haired victor, the comic’s title burns in the background. It would be a hell of an opening for an action flick, kind of like a comic book.
  Writer Joe Keatinge sells this story with attitude, attitude attitude. The character design for the protagonist, Ben Day, cops John Lydon’s Public image Limited look complete with short-sleeved collared shirt, an action figure with punk appeal. Hell Yeah reads big, artist Andre Szymanowicz gets to work on expansive canvases --  of the comics thirty-two pages only one is divided into seven panels and most pages average only three or four panels. It may seem like a small thing, but this kind of open space allows Szymanowicz to draw larger-than-life characters, 'super' heroes, in other words. None of the characters in this story are squeezed into the panels; instead, they roam free, like deities, queens of the scene and cocks of the walk.
  Keatinge breathes new life into the concept of a deus ex machina asking: what’s the problem in a world without problems?  Imagine.  As told in a black-and-white sequence, supermen (and women) came from out of nowhere and 'our world was forever changed … They promised a better tomorrow.  They delivered.' To drive the point home, Keatinge and company 'steal from one of the masters' to create their own spark of life.  This story will (pun intended) live or die on how deep this particular rabbit’s hole goes. 'The only limit is our imagination.' says the un-named superman savior; the same goes for the creators of Hell Yeah.
  Great art inspires great art. The creative team behind Image Comics Hell Yeah is inspired, yet their work does not inspire … yet. One could speculate that when Keatinge and Szymanowicz set out to midwife Hell Yeah into being, they knew what they wanted to create, what muses to invoke and where to apply the stimulus, but it remains to be seen if either reckoned their creation could stand on its own. In Hell Yeah the spirit is willing, but the flesh is weak.

Saturday, February 25, 2012

Review: No Place Like Home #1


Gothic Geyer

  No Place Like Home #1 swirls with ideas, influences, and iconography; except that it never settles down, which is appropriate, perhaps, for a story that starts with a tornado.  The first-time creative team of writer Angelo Tirotto and artist Richard Jordan don’t suffer from the ‘anxiety of influence’ as much as hyperactive imaginations.  There’s nerviness to the narrative, reverent in its irreverence that dares (and at the same time desperately desires) the reader to quote the famous line: ‘I’ve a feeling we’re not in Kansas anymore.’
  Oh, it’s Kansas alright, Emeraldsville, Kansas in 2001 to be exact.  As said twister bears down on Don and Linda (stand-ins for Uncle Henry and Auntie Em) there’s a tip of the hat to L. Frank Buam’s creation from the The Marvelous Land of Oz, Jack Pumpkinhead; it’s the first reference in a spirited game of ‘I spy’ that plays out over the course of the story and is sure to continue during the series.  The panels in the prologue act as jump cuts in a film.  While this provides the sequence with an ominous atmosphere it also creates confusion: in one panel Don is at the top of the storm shelter stairs reaching for his shotgun, in the next, he’s falling down the stairs with shotgun in hand, followed by a panel of he and Linda crouched in a corner confronting the first of the story’s many mysteries.  It works, but barely.
  There is a strong mark of the gothic in this story, secret sins, family skeletons, women in distress, and ancient prophecies, not to mention fishnets, black nail polish, and ruffled sleeves.  Tirotto and Jordan can’t keep content with an oblique remark; its chapter and verse or bust.  The most evident example of this go-big-or-get-out-ethos is the story’s protagonist, Dee, a cigarette smoking, Dorothy doppelganger with tousled hair (black, of course), and a stud in her nose.  Gone is the gingham dress replaced by a micro-mini and a black leather motorcycle jacket[1].  To be Gothic, after all, is to be pointed.
  Tirotto and Jordan may have accessorized their ‘Dee’ different from Dorothy, but they’ve kept the most important aspect of the source material for their facsimile; Dee like Dorothy is a border crosser.  Dee returns home to Kansas from LA where she’s been living for five years.  For someone who has been apart for so long from friends and family, she moves effortlessly from one social setting and one social circle to the next; she’s as at home with elderly aunts and uncles as she is at a drive-in movie (The Wizard of Oz, natch) hanging out and drinking beers with her peers.  Dorothy, um … Dee’s power to translate herself as well as transition from one set and setting to the next will, no doubt, put her in good standing as the series continues and as Oz imparts its influence on the story.
  There’s a visual motif of crow feathers that floats all through the narrative; their prevalence indicative of an over-stuffed plot bursting at the seams.  If the creators of this comic can curb their enthusiasm enough to focus on telling their own potentially potent tale, Tirotto and Jordan will have a wicked hit on their hands.       


[1] The cover for No Place Like Home catches the eye, – I prefer the variant, a gun, short shorts, and a dog in exchange for tattooed bared breasts – it’s a bold, brash, and hyper-sexualized image with the word ‘surrender’ written across Dee’s chest.  Within the story, however, the tattoo has been removed.  There’s no ‘surrender,’ no tattoo, so, who surrendered ‘surrender?’  I didn’t know until I was doing an image search that the standard issue cover is the direct lift from W magazine that Rooney Mara did to promote The Girl with a Dragon Tattoo, http://www.wmagazine.com/celebrities/2011/02/rooney_mara_girl_with_the_dragon_tattoo_lisbeth_salander_ss#slide=7 

3/26  In a tweet Angelo Tirotto @room237 tweeted: @keithpmsilva Hi, the truth is this, I gave Rich the Rooney pic and said "Do that but with Dee" as a homage. We thought it looked cool!