Showing posts with label Justin Giampaoli. Show all posts
Showing posts with label Justin Giampaoli. Show all posts

Sunday, August 4, 2013

Perfection, Poor-Parenting and Digging the Longbox


I'm thinking of the Seinfeld episode when Kramer, Jerry and Newman are arguing over which day(s) of the week have a 'feel,' answer: all of them, depends on the person. I feel August. In Vermont, August means the beginning of the harvest -- hot days (mostly), cool nights (always) and a feel of change around the corner. 

New comics come out all the time (thank Crom!), but I'll always cop a feel from August because that's when DC's 'New 52' kicked off and I wandered -- like a child, Donny, like a child -- back into the world of comic books. I've been writing a lot as of late and it has been too long between reprints, so my apologies for the dearth.

First, I hope you got a chance to read my review of Vertigo's Collider posted right here on this very blog. I really want this series to succeed. I have some issues with the execution, but not the overall concept and the art is exceptional. What can I say, support creator-owned comics.

Twitter is my go-to method to talk comics. Who knew the philosophical navel-gazing one can get into at only 140 characters a pop? I find co-writing articles so much fun because it allows for the 'Kirby Krackle' of conversation and for editing -- punctuation is a good thing.

My latest co-fabulation was with Taylor Lilley of Orbital Comics in London and one of the hosts of the Orbiting Pod podcast. We wrote about 'What Makes a (sort of) Perfect Mini-Series.' Taylor's comic book acumen is unparalled. Each time he sent me a response I could feel my sense of competiton rise. I hope Taylor and I can collaborate again and soon. This guy is so good, so smart and if he wanted to write about the merits of mainstream event books I might take the bait ... maybe.

The other collaboration I'm proud of was with Jessica Boyd who lent me her talents to write about daughters and X-Men. Jessica got me to understand it's less about the content and context and more about conversation and being present as a parent. If you're not a parent, read it anyhow for the genius that is Mrs. Boyd: 'Heroes Are Hard to Find, or 'Help!' My Daughter Wants Cape Comics.'

A few other team efforts from the usual suspects were Daniel Elkin lending his inestimable talents to a discussion of Eisner-winner (!) Becky Cloonan's Demeter. Elkin was also in on a review of Paul Pope's 'The Invincible Haggard West' along with Jason Sacks and Justin Giampaoli. I didn't fall as quick or as deep for this Pope like I did for 100%, Heavy Liquid or Batman Year 100. Jason, Justin and Daniel made me realize any Paul Pope is a revelation and Battling Boy will be no exception.

The other thing keeping me busy is 'Dig the Longbox' which continues to be a blast to write. My latest efforts have been about Hawkeye #1 (1983), The Tick #1, Planetary #13, Thor #126 and Cerebus #32. Special thanks to Read Comic Books' majordomo, Tyler Goulet, for his encouragement, support and foolish willingness to open any email from me with the word 'question' in the subject line.

As I write each 'Dig the Longbox' article I think a lot about 're-reading' comic books and why I don't 're-read' my comics often enough or at all. Hmmm, sounds like there's something there there maybe Taylor, Daniel, Jason, Jessica or Justin would like to follow me down yet another rabbit-hole.

Monday, June 25, 2012

Blogger's Blogging: What Makes a Good First Issue?

Odd thing happened on my way out of the LCS last week: I left without buying a #1 issue. A few weeks ago in an attempt to best comic book super fan Aaron Myers (whom you should most definitely follow on twitter: @AaronMeyers) I emailed the men of Panel Culture this question: 'What makes a good first issue?' (ep. 55). As soon as I hit 'SEND' I realized that I have a blog and access to one of the greatest comic book blogger minds this side of Kuala Lumpur, Justin Giampaoli. So I asked Justin to weigh in on this #1 topic. Here's what we said:

Keith: In the last ten months I have purchased thirty-six #1 issues. That number is slightly skewed by DC's New 52. Simple math says that that turns out to be about three #1 issues per month. That's a lot of starts and a lot of do-overs. Now, some of those thirty-six were limited series that have ended (The Strange Talent of Luther Strode) or will end soon (Planetoid, Spaceman). For every series that ends, there are ten more to take its place. First issues, it turns out, are like those creaky black-and-white zombies, tireless, relentless. But are they disposable? All this going #1 (sorry can't resist) makes me a poorer man. Am I, however, wiser as well? First, let me set some guidelines and a parameter or six before diving into some examples.  
  A first issue is so suffuse with anticipation that it is (almost?) genetically predisposed to disappoint. At its best, it's an exercise in frustration, even if that frustration comes from having to wait a month for the next issue, a first-world problem to be sure. In theory, a good #1 should be no different than a good #33 or #367, but that's not the way it works. A good story may be a good story and therefore transcend its order in a series. A first issue … that's different (special?) isn't it, if only because it is 'the first?'
  One of my least liked comic book criticism crutches is the phrase 'decompressed storytelling,' which sounds to me like shorthand for 'I'm bored, but can't (won't?) quit and move on, a reverse 'it's not you it's me' kind of argument. For me, every story is a Gandalf, it is never late, nor is it early, it arrives precisely when its author means it to and that goes for beginnings, middles and ends (barring, of course, unforeseen circumstances like cancellation). The reader is a silent partner. If the author chooses to take the long cut or write a series of one-offs or decides to create a narrative that only makes sense when understood as a whole that's that. It's like that old joke: How many comic book readers does it take to change a light bulb? One to change it and ten thousand to say how much better the old light bulb was (one the internet, of course). Readers can't change how a writer writes, but they sure as hell can carp about it.
  Again, a good story is a good story and in the case of a first issue it really needs to hook the reader. Duh. For me, a first issue (above all) must possess promise in either plot or character. As for setting, sorry, it's a handmaiden by its own design. I'm genre-diverse, but I need more than atmosphere, more than spaceships and lush English country-sides. If the spaceship (or glen) is sentient, we can talk.  Promise also comes in the form of a theme or an idea as well. A story about 'loss' or 'identity' intrigues because those notions are recognizable and often reflect a character's arc i.e. the plot. Modern (and post-modern) literature limits plot and chooses to focus on abstract ideas, in other words a lot of navel-gazing -- Who am I? Why am I here? What does it all mean? -- you know, bullshit like that.
  Before turning it over to the esteemed gentleman from San Diego, I want to recognize the importance of uniqueness. The more singular the story, the more it seems to possess a mélange of secret and intangible ingredients: cool-looking spaceship, O.K., living spaceship, better, conscious spaceship that flirts with the crew and is haunted by the soul of a belly dancer, even better. So, that's what I look for in the first issue: promise and abstraction.

Justin: Thanks, Keith. The gentleman from Vermont stands relieved. Well, you know I'm a statistics nerd, so I thought I'd initially respond with my own #1 count. I tracked the metrics for the last year and found that I sampled 91 new #1 issues in the last 12 months. Now, as you indicated some of these were finite mini-series that have since wrapped, and I also consume both mainstream titles and small press offerings. With those caveats aside, I only continued to support 17 of those 91 titles for any significant length of time. That's about 19%, which sounds abysmal to me. That means (approximately) that for every 5 books I try, I only like 1 of them enough to commit any form of ongoing financial support.  
Before I dive into what I think makes a "good" and compelling #1, I want to play devil's advocate and take issue with the statement you made about "decompressed storytelling," because who doesn't enjoy two bloggers getting up into each other's faces? Come at me, Silva! I don't think citing decompression is necessarily a lazy critical tool. If you take 6 pages to show two characters walking across the street, something that could be done in 1 page, or even just 1 panel, and there's no story-driven reason why that length is relevant or important to the crux of the narrative, then criticizing it for wanton decompression just for the sake of itself can be a valid argument in my opinion[1].
  Off the top of my head, I was able to lump the factors that make a "good" new #1 for me into 5 categories. One, it has a lot to do with the strength of the writer and the artist. This might sound like a 'Master of the Obvious' comment to make, but let me explain. After reading comics for so many years and enduring the majority of lackluster creative output available -- 81% was that it? -- I've had to impose some fairly stringent guidelines to keep myself sane. I have to love the art, whether it's someone I'm familiar with or someone new to me. I have to love the writing, whether it's someone I'm familiar with or someone new to me. And, I have to love them both at the same time. I can't just love one or the other. Both have to be clicking or I just won't come back.
  Two, there has to be a hook for me. Some twist, some fresh take, coming at a genre or set of tropes with a new angle, etc.; something unexpected or something that plays cat and mouse with the audience and subverts reader expectations. Scalped #1 is an example of a strong hook I often use for people. This book has been out for about five years and is just about to wrap up its last two issues so I don't think this is a spoiler. Jason Aaron and R.M. Guera offer a very compelling story of a violent drifter type named Dashiell Bad Horse who is returning home to his childhood Native American home, the Prairie Rose Indian Reservation. He's supposedly served in the military, done some jail time, and bounced around the country. It's gritty and raw and in addition to the art and writing working in unison to create this microcosm about a hidden part of American society in utter decay, it did something else. In the space of the first issue, he quickly gets embroiled with an old flame and the local crime boss. He's knee deep in drugs, prostitution, gambling, gunrunning, murder, and all sorts of racketeering. Well, on the very last page the twist is... Dash is actually an undercover FBI Agent. I didn't see it coming and it hooked me for a 5-year, 60-issue run.
  Three, and there might be some overlap here depending on how you were to define 'hook,' but I look for that uniqueness you mentioned. I'm such a jaded old comic book reader, that you'll get points alone for showing me something I haven't seen before in 35 years of reading comics. It can be the amazing sentient spaceship you threw out (you're pitching that to Image Comics, yes?) or it can be a book about corporate security and espionage (Secret) or a wild alt-reality sci-fi about Vatican scientists inventing a time machine and sending a Special Forces unit back to the Roman Empire to rewrite history in their favor (Pax Romana). Both of those books are written by Jonathan Hickman and he's a master with his creator-owned Image Comics work as far as I'm concerned about showing me something in a #1 issue that I've never seen before. A subtle spin on this is perhaps showing me something that has been done, but doing it extremely well. I'd put Danger Club in this category. We've all seen the post-modern superhero deconstruction jaunt that shows us what flawed a paradigm superheroes are. Essentially, people are fallible, so sovereign super-powered beings would be incredibly scary and dangerous in real life, not everyone is a paragon of altruism like Clark Kent, i.e. Watchmen, Battle Hymn, No Hero, Black Summer, DV8: Gods & Monsters. It's been done before, but Danger Club does it extremely well and plays with familiar archetypes in a startling and entertaining way.
  Four, I think accessibility is very important for a new #1 issue. For me, I look for a precarious balancing act between telling me enough to engage me and make me care about the world or the characters or the ideas and being emotionally invested in the work, without treating me like I'm a 5 year old. I don't want to be told everything. I want to discover some of the mysteries for myself. I mean, I'll take the hot chick in my hotel room wearing just a pair of my boxers and sultry eyes over the fully naked woman screaming for sex any day, right? I don't want to be assaulted with expositional dialogue dumps and narrative captions that are telling me how I should be feeling at any given moment. I also don't want something to be so obtuse and laden with inter-textual Easter Egg references (Grant Morrison, Alan Moore, I'm looking at you guys) or some non-linear stream of consciousness style of scripting that I can't get a foothold on what's going on or why I should care. You read comics because you want to be entertained, right? Ideally that entertainment transcends to become art. But, bottom line, in a new #1 you have to do one thing: start a good story.
  Lastly, I guess I'll throw a wildcard into the mix and talk about blind faith. There are one or two creators who have banked enough credibility with me on past projects that nothing I said above applies. Let me be clear that this is extremely rare and true of only two people I can think of at the moment: Paul Pope and Brian Wood. It doesn't matter what the book is about, the genre, the publisher, if it's a singular venture or they're working with collaborators, a one-shot, a mini-series, or an ongoing title. If their name is on it, I buy it without question, as a creative leap of faith. Usually their projects will meet some or all of the above criteria, but even if they don't, even if I'm not instantly hooked with that first issue, I keep buying it and see it through to the end because these guys have earned my loyalty and I trust them enough to ride with them to the very end. What new #1 issues have worked for you recently and why?

Keith: Leave it to you to find the one (or twenty) flaws in my argument. You're right, it's not about how many first issues one buys, but how many twos, threes and sixties(!). Because let's face it (in the most cynical sense) what makes a good first issue is that you want to buy the next issue and the next, etc. etc. So, logically, that's really all a #1 needs to accomplish: get 'em to buy issue #2, which are usually a huge let down, but that's a question for another day.
  You had me laughing out loud trying to parse my Gandalf metaphor. I wish I had done a better job explaining myself, but then again I would not have gotten you to reveal your 'true colors' about LOTR, so, ha! As an aside, I always thought a good subtitle for LOTR would be: a long walk or stroll or meander through Middle-Earth. ANYWAY. What I meant to say about decompressed storytelling is that it is the writer's and artist's prerogative when it comes to how they want their story told. The first example that comes to my head is Scott Snyder's current run on Swamp Thing. He had an idea in mind about how he wanted to tell this story and damned if he wasn't going to tell it his way no matter how long it took to bring (re)create Swamp Thing. I had my struggles with that book, but the first issue was 'good enough' that I spent the next seven or eight issues following that story. So, I guess that made Swamp Thing #1 a 'good issue' even though the storytelling was slow.
  As to the other factors (the Giampaoli matrix if you will) Swamp Thing #1 had a great writer and artist, it had a good hook, it was unique and it was accessible. Also, it had the wildcard factor. Snyder, like it or not, is in ascendency right now. For now, he has the fanboys in rapture. So anything he does at this point in his career was going to be something not only worth checking out, but following. Now, to address your specific point about characters spending a lot of pointless walking and talking, I point to no better example than Hell Yeah. Talk about a first issue that could have been subtitled 'a stroll of the pseudo-heroes.' Wow was that dull. This gets at the decompression that I think you were getting at with your argument. I could not agree with you more. I have a favorite line from 'Planes, Trains, and Automobiles' that I think works here. When Steve Martin is ripping into John Candy in the hotel room he says: 'not everything is an anecdote, you choose things that are funny or interesting ... and here's an idea: have a point!' That's what you're talking about: what's the point of all this talking or walking? How does it help or add to the story? That kind of decompressed storytelling we can all do without because it is pointless. Hell Yeah #1 is a great example of a first issue that promised, but did not deliver. A first issue should not be 10+ pages of story and the rest filler so you can end on a splash page and a cliffhanger. So, taking your time, O.K. (I guess) wandering in the wilderness for the sake of wandering in the wilderness, not so much.
  Let's take another #1 that was a story essential about a character walking from point A to point B. Prophet #21 (for all intents and purposes a first issue). Again, using the GM (Giampaoli Matrix) it has everything. Why Prophet #21 was such a success is that it did not depend on dialogue or intrusive narration. There is very little dialogue at all in that first issue, but the narration never feels overdone or the dreaded exposition dump. Prophet does little more than walk and eat funny looking animals and yet I was totally invested. I wanted to see more of John Prophet walking, using crazy tools, weapons and gadgets and eating weird looking aliens. I wanted to know more about this character and more about his world. Prophet #21 shows and tells in the best possible way by allowing the medium (art and words) to work in concert to construct a narrative that could only be a comic book.
  Wood's Conan the Barbarian (which we've both written a lot about) is another good example of a first issue even though it does have its flaws. There is no better 'jumping on point' that I've read in the last ten months than Conan leaping onto the deck of that ship. That image is the epitome of everything I want in a first issue AND it's an image no dialogue, no narration. Where is this character going and what's going to happen to him? I'm sensing a theme here. Maybe what makes a good first issue is how well a character uses their legs? If you're going to go for a stroll count me out, but if you take off at a sprint, I'm apt to run alongside. Where Conan falls down (trips, stumbles?) is where the issue ends. Sure, it sets up the 'character' that everyone has spent the entire issue talking about, but why save it until the end? Again, I use the word 'promise.' Conan gave me enough 'promise' that I wanted to read issue #2.  Hell Yeah didn't hold any promise (characters, story, etc.) for me and it didn't demonstrate a sense of proportion that it was going to go anywhere (except to the next cliffhanger/splash page).
  I like your 'wildcard' and it's something I considered – the credibility of 'blind faith.' Back in the mid-80's there was nothing by Frank Miller or Bill Sienkiewicz that I would not have bought, same goes for Howard Chaykin. Those were 'my guys' and I am nothing if not brand loyal. That's not the case now. Those creators have changed and so have I. Based on The Strange Talent of Luther Strode, I will buy whatever Justin Jordan and Tradd Moore do next (together and individually) be it Strode or anything else because they've built up credibility with me. I'm in for at least 3 issues (again a topic for another day ... how long do you give a series before you bail?) on the next iteration of the Strode story. I did not include this is my prior missive because I considered it too obvious.  While one is in the throes of one's particular mania Paul Pope, Brian Wood, Frank Miller, Becky Cloonan, etc., one is in for the long haul and not just the first issue. In that sense #33 is no more important than #1, because one is buying them for a different reason, merit is a given. I would make another metaphor here (I'm almost out of time) about having bought EVERY Led Zeppelin tape (even Presence and Coda) when I first discovered Zeppelin because my mania knew no bounds and I could not discern. It was Zeppelin. COME AT ME Giampaoli!

Justin: I think you summed up this decompression beef nicely. Have a point! Writers using a slower, more thorough pace, what's become modern comic book parlance for 'decompression,' is absolutely their prerogative - provided it has a discernible point. It's interesting that you mention Hell Yeah because it was certainly a new #1 that seemed to fail for both of us. However, for me, it wasn't really the decompression that killed it. It just failed almost all of my other GM (heh) criteria. I thought the art was fuzzy, sloppy, inconsistent and uninspiring, the story seemed like it was a derivative blend of Kick-Ass and Sky High, and it was trying to do the superheroes-as-flawed-paradigm analysis (while being extremely expositional in the process), but didn't seem to bring anything unique to that particular table. Your mileage may vary.
  I'm glad you brought up Prophet #21 too, though I can't resist being "that guy" and saying it's disqualified because technically it's not a new #1 ("HAW-HAW!" - Nelson) even though it functionally is one, because it's a great example of a strong debut. You mention wanting to know more about John Prophet's world, and that leads me to introduce another concept, which is world-building. I think strong #1 issues should make an effort to world-build. Now, maybe there's some overlap here with a couple of the categories already established, a) being unique or fresh and/or b) having a strong hook. I guess it depends, again, on how you really define hook. I get a little bugged when people interpret hook as meaning a twist, like a twist ending. I guess hooks can be twists, but twists aren't the only type of hook? Anyway, Prophet is a grand example of world-building that doesn't stop to get expositional, yet remains accessible and intriguing enough to pull you right in and leave you wanting more. All of his hobbiting around served this precious point, to organically tour us through the world that Brandon Graham set out to build, with the aid of Simon Roy on that first issue.
  Maybe I'm diverging a little here, but I see a lot of other tangential questions popping up here which are maybe outside the scope of this discussion. You mentioned The Strange Talent of Luther Strode, but that was a mini-series. So, do you thing the factors change or skew slightly when writing a new #1 for a finite mini-series vs. an ongoing? You also mention the first 3-issue arc of Conan The Barbarian. Do you think the factors for writing a 'good' first issue change based on how long the arc will be? I'm generalizing, but most modern on-goings will have 5 or 6 issue arcs. Brian Wood specifically said that his writing changed by having to condense everything into 3-issue arcs. Maybe this means more densely told stories, more compressed vs. decompressed (ugh! that word again!) storytelling, more to offer, more value to hook someone in the first issue. Speaking of value, does price point factor in to your decision-making process about a "good" first issue? Vertigo has been pretty good about offering some of their new #1 issues at an introductory $1. Your precious Spaceman #1 was $1, no? Does a book being $2.99 vs. $3.50 or $3.99 influence you specific to your decision to continue?

Keith: Precious Spaceman? You wound, sir. You wound. I'd like to say that price matters and maybe it does for the most risk averse when it comes to trying a new series. But a buck is a buck, and who among us would not shout out ''I'd buy[2] that for a dollar!'' if issue #2 or #172 bore a similar cover price. My discretionary income for a particular week often dictates if I'm willing to take a chance on a number one and even then I try to pre-order through my LCS and have the issue on my pull-list. I can't say for sure if the length of a story-arc would sway me to pick up a first issue -- oddly enough, it is a factor for me when buying minis, so go figure -- it really depends the mood I'm in at the moment. This brings up another discussion for another time: when do you drop a series? I feel like there is an unexploited market out there for self-help for comic book fans when it's time to let go of that long-time favorite when it's not working for you anymore. Other worlds, gunslinger, other worlds. O.K. Last question: In the last twelve months, what are your favorite two number one issues that you've read?

Justin: Being totally honest, the first that popped into my head was Danger Club #1, which I've already discussed. I think it was just so efficient in hitting most of my criteria, slick art, a great hook about teen sidekicks having to step up after Earth's greatest heroes mysteriously disappear after facing a cosmic threat, bringing something fresh to a tired set of genre tropes in the writing department, and some terrific world-building in the form of these retro flashbacks that flesh out the main characters. It's only on issue #2 and I can already tell it's going to be one of my favorite series of 2012. Using your Prophet #21 loophole, I'll go with X-Men #30 from
  Brian Wood and David Lopez[3]. It's one of these jumping on point issues that takes the book in a radical new direction and functionally is a #1. The hook is Planetary meets Authority, but with a mutant strike team lead by Storm.  4 of the 5 team members are women, which I'm surprised isn't getting more fanfare. He sets it in a fun corner of the world, dropping in all sorts of obscure personal like Sabra (the mutant Mossad Agent), quirky fringe characters like Pixie and Domino, and fun Warren Ellis inspired sci-fi/green technology/experimental propulsion stuff. David Lopez is an artist I wasn't familiar with, but I was instantly blown away by his John Cassaday meets JH Williams III art. It's got this really glossy and consistent polish to it, but then a lean, kinetic, detailed, and thin line weight that I just adore.

Keith:  Justin, as I wrote that question, my 'blink' response was Animal Man #1. The faux magazine interview in The Believer that Jeff Lemire uses to kick off the series is, for me, the most creative and perfect introduction to a series/character that I've read in the last twelve months. Buddy Baker and the whole Animal Man 'famn damily' were entirely new to me as was Lemire and artist Travel Foreman. This was a case where my only disappointment about the first issue was only that I was going to have to wait thirty days to read the next issue. Animal Man is also a good example of how quickly a series can lose its momentum when an artist leaves or the narrative gets bogged down in cross-overs and drawn-out story arcs. If I were to go (a lot) less mainstream, I would suggest Matt Kindt's Mind MGMT from Dark Horse. I'll grant that this comic isn't for everyone given its genre (conspiracy theories and clandestine WTF?! organizations) and that its simple, spare art (Kindt writes and draws each issue) isn't in the same league with most cape comics. Mind MGMT is a story that can only be compared to SEAL training when someone is left broken and busted out in the middle-of-nowhere with only a half-chewed dull eraserless pencil and their wits; unpredictable and a hell of a lot of fun as long as you're willing to ride the ride.


Mr. Giampaoli (dude writes like a fiend) can be found at  http://thirteenminutes.blogspot.com/ and follow him on Twitter @thirteenminutes for some of the best (and boldest) comic book criticism anywhere.








[1] Justin took me to task on my ‘Gandalf analogy’ at this point in the discussion. I edited it out of our discussion, but you can read the whole damn thing here: I'm [Justin]  struggling to come up with a Gandalf retort, but uhhh... well, I guess a lot of people complain that when we first meet Gandalf, the scenes in the Shire take forever and a day to conclude, but that should NOT be attacked for decompression using my criteria because it's germane to the story. I think Tolkien lingered there, at least in part, to show what an idyllic and innocent place ye olde Hobbits were from to juxtapose that with their involvement in the impending war. Contrast that to, I don't know, if they'd shown Aragorn and the fellas camping out at Weathertop in real-time for hours on end and I don't think you're adding much to the narrative, just boring the audience with irrelevant decompression.


[2] Lest a Robocop reference go unused at the appropriate time.


[3] Álvaro López is also listed as an artist on X-Men #30. The colors are done by Rachelle Rosenberg.

Monday, April 9, 2012

Interview: Thirteen Minutes

13 for Thirteen

  I recently read Ready Player One by Ernest Cline. O.K., it was a 'book on CD,' but still effort (when was the last time you spent fifteen hours and forty-five minutes listening to anything?). Ahem. Cline's story takes place in a dystopia where the only respite from a cafeteria of catastrophes is the 'Oasis,' a virtual reality that is as lifelike as life, but, you know, not. All of the characters -- Wil Wheaton narrates so, everyone sounded to me like Gordy LaChance -- are only known to each other by their user names in the Oasis and not their 'real names.' To sacrifice one's anonymity in Ready Player One, to tell someone your 'real name' is sacrosanct, a holy thing; and face-to-face contact, outside of the Oasis, is nearly verboten. This is, I’m well aware, a long wind-up, so here's the pitch: I've never met Justin Giampaoli or even heard his voice, we live on opposite sides of the continent, but we communicate over email and Twitter several times a week, which has given me the (false?) impression that I know this guy … he's one cool cat, a tastemaker and the kind of writer (and blogger) that I hope to, one day, emulate. The characters in Ready Player One bond over nineteen-eighties ephemera and video games, they are the dearest of dear friends and yet they never meet [spoiler!] until the darkest of dark hours. At Thirteen Minutes, Justin's blog, I've found an oasis myself, maybe more like the ancient library of Alexandria, a place where an encyclopedic knowledge of comic books (current and past) stands shoulder-to-shoulder with shrines to favorite writers and artists and all of it curated with carefully-crafted criticism that is never lazy, dispassionate or dismissive. When I asked Justin if I could send him some questions, he was game.  He did mention that he thought bloggers interviewing bloggers was the nadir of … blogging, but that didn't stop him from writing some six thousand words. So, think of this as one of those old-school Rolling Stone interviews (Justin offered up old-school Esquire) from the '80's or better yet the '70's, a quasi-rambling conversation that reads like the best B.S. session, the type that occur in the small-hours between fast-friends, who have never met.  

Sophisticated Fun: What’s the significance behind the title of your blog, 13 Minutes?

Thirteen Minutes: I should have a better canned answer for this, but I don't. It was a confluence of three different things in my brain. First, when I lived in the San Francisco Bay Area, I used to frequent an award-winning comics shop in San Jose called Hijinx Comics, which was owned by an intrepid and charismatic fellow Silicon Valley Refugee named Dan Shahin. He used to tell me that there doesn’t have to be much symbolism behind a name, it just has to sound cool. He'd say "what would you rather do, visit 'Dan's Comics' or [and he'd move in real close and whisper this with a wild-eyed subversive smirk] come be a part of "the wacky hijinx?" It was just about standing out from the crowd. Dan actually gave me my first paying job reviewing comics for his retailer web-site around 2003 or 2004, essentially giving me store credit for whatever books I wanted to review. Second, I just didn’'t want the word "comics" in the title. Originally, I had lofty aspirations of getting more people involved and cranking out music and movie reviews too (something I'd done in the past), for a wider stab at pop culture. Lastly, it's a nod to a really obscure DC Comics character named Traci Thirteen. She came close to a brush with popularity a few years ago in a book called Dr. Thirteen: Architecture & Mortality by Brian Azzarello & Cliff Chiang.


SF: You were writing (and writing about) comics books before starting 13 Minutes in November of 2005. How has blogging changed how you think and write about comics?

TM: When I started the blog, I felt like there was a big gap in the market. On one end of the critical spectrum, you had the sometimes haughty erudition of the Art Comix essays at TheComics Journal. On the other end, it was the largely vapid frat boy humor of Wizard Magazine. I didn't feel like anybody was writing the types of reviews that I wanted to read, that reflected my personal reading habits. My reading interests always varied widely based on my social circle on the fringes of the industry. I mean, I can absolutely get down with the latest Tom Neely book from Sparkplug Comic Books, but I'd also like a fucking decent X-Men book once in a while, you know? I just remember thinking about reviews that 'I could do this as good, if not better,' than what I was currently seeing online. This is part of the reason I really miss the short-lived Comic Foundry, a magazine that Tim Leong and Laura Hudson (now EIC at Comics Alliance) put together. It bridged that gap pretty well.
  Now that I’ve been blogging a few years, I think one substantive change is that a whole crop of other writers have come along to fill that void I perceived. I'll just rattle a few off, but there are people like David Brothers, and Andy Khouri, and Abhay Khosla, and Sean T. Collins, and Kelly Thompson, who have all elevated the review game and the level of discourse, yet kept it totally accessible at the same time. The Comics Journal has even changed its format and leans a little closer to center now. Brothers, for example, will go from reviewing Marvel's Immortal Iron Fist to Brandon Graham's King City, weaving in all sorts of music and pop culture references, without skipping a beat. In fact, some of his most interesting posts are about race relations and may only tangentially touch on comics. I love that there seems to be less compartmentalization. People just follow their passions, wherever they lead. These writers are coming at reviews with all sorts of abstract approaches, generating interesting and entertaining content. Maybe it's time for me to move on to the next thing.
  To answer your question a little more precisely, reading comics for 30+ years and writing about them for over ten years has made me cautiously optimistic. When I start thinking that I've seen it all, that it's rare something will come along and surprise me or inspire me, it's then that I'll find a book or creator that does just that. I find that I like considering things critically, I like articulating a thoughtful opinion. It's not enough to say, "I like this" or "I don’t like this," I want to know why it does or doesn't work. I see a lot of overlap here with my day job, where I’m largely a problem-solver, coming into organizations in a leadership capacity, or externally as a consultant, and really identifying organizational effectiveness, strategy flaws, process breakdowns and communication problems.
  I also noticed, and this is just within the last couple years of reviewing/writing -- for three sites concurrently -- something about my reading behavior. It's that reading to review is a much different experience for me than reading for pleasure, for pure entertainment. Being deliberately conscious of my reactions and constantly cataloguing pros and cons tends to push me out of the work a little. Sometimes I have to remind, or force, myself to give in to the process, to surrender to the story in order to fully enjoy it. I'll make an effort to worry about organizing my thoughts when I'm done, rather than in real-time as I'm reading. I hate that distracting feeling, reading a book and thinking "ohmygod what am I gonna’ say about this?!" Sometimes, I yearn for that total immersion, reading just for sheer love of the game. That's one of the marks of a great book for me today; if I reach the last page and suddenly realize that I was so captured by the art and swept away by the narrative that I didn’t even remember to jot down a single note or type a single word.

SF: You've written mini-comics and you have others in the works, but you are primarily a critic. How has your criticism affected/influenced this (other) creative work of yours?

TM: It goes both ways. Having written comics and self-published them has definitely tempered much of the snark in my reviews. Not all, but most. Snark for the sake of snark is pointless. It's cheap and fast and common, and I'd rather produce something more lasting. Having struggled with scripts, hammered out the dialogue, done my crappy stick figure thumbnails, worked with artists, and dealt with printing, distribution, and marketing headaches, all that, even on a very small scale, makes you understand what creators go through. I mean, nobody sets out with the goal of making a shitty comic. Yet it happens all the time. Even in a comic that does not work at all for me, even if I give it a poor review, I always try to find balance. I always try to find something positive to sandwich in between all the negatives if I can, or to comment on what the creator was going for and how it must have fallen short, just to acknowledge the blood, sweat, and tears that goes into any creative endeavor.
  On the flip side, having been in the review trenches for a while has really honed my eye. I look back on the first couple comics I did and can really find some flaws critically. They were done with reckless abandon, trying to hit deadlines for certain shows or whatever, more obsessed with getting them done than how they got done. And while there's a certain raw flair to that young brash bravado, they do possess technical problems that I'd love to correct if I knew then what I know now. Still, making your own mini-comic is actually something I'd encourage any reviewer to do. Sometimes I see some reviews that point out problems with the "art," but what they're really picking up on has nothing to do with the pencils. It might be an inking or coloring or printing problem, but they can't even discern that because the reviewer doesn't grasp the fundamental process.

SF: By their nature, blogs are personal statements, opinion. How do you maintain a line between your opinions and maintaining some degree of critical distance when it comes to blogging?

TM: In the early 00's, I did some writing for the long-defunct Savant Magazine, which was a self-described "Comics Activism" site that advocated some very guerrilla marketing ideology. It was a cultural touchstone at a very precise moment in the history of online criticism. At the time, a (then) little-known writer named Matt Fraction used to hang out there. Savant was really the first time I saw the audience collectively pushing back on creators in a meaningful way. We were just coming out of the Hologram-Die-Cut-Cover-Polybagged-Spawn-Pog-Death-of-Superman-Trading- Card-Speculator-90's. These writers were demanding better content. Aggressively. They were indie friendly, but not at the exclusion of Big Two Comics. They just wanted quality; the source was irrelevant. These writers weren't afraid to call out crap as "crap." Conversely, they weren't shy about shouting the praises of a good book from the rooftops. I mean, this stuff was actually enumerated in the mission statement of the site, a site which got "retarded hits," as Fraction likes to say in interviews, and drew a lot of attention. Point being, they were not afraid to voice a strong opinion, but backed it up with evidence. I loved that. It taught me something.
  To answer your question, I don't think I do, to tell you the truth. I don't try to consciously maintain a line between opinion and critical distance. I blur the line. That's what really drew me to blogging in the first place: that you have the creative freedom to speak your mind, without being beholden to an editor, or a house style, or a specific format, or some type of journalistic detachment, or fear of alienating sponsors, or whatever. I want to write about work I'm passionate about, and passion is very personal and subjective, so I don't think it's intellectually honest, or even logical, to position an intimate response as being objective. Now, my personal sort of work ethic is that I will always try to back up my opinion with facts. You're entitled to your opinion, but not your own set of facts, so I try to use that as common ground. Before I say the art sucks, I'll try to find at least three instances of that -- because as my high school stats teacher Mr. Embry said "three points make a trend" -- to support my statement. If the perspective or proportions are flawed, and I can cite evidence of that in multiple panels, then it's hard to argue the point if I can position it as fact.
  One of the only real hard and fast "rules" I had to impose ethically is that I won't promise anybody a good review. Period. It could be a creator friend I've known for years or someone I just met at a con. I do promise *a* review of anything I’m comp'd on, but I can only promise my honest opinion, which could ultimately be positive or negative. I've actually had a few guys challenge me on this, situations where creators at cons would offer me a comp copy *wink* *wink* in exchange for a positive review. It's like, sorry, but I don’t need free comics that badly. I've actually had to turn people down and have gotten into mild philosophical arguments over this kind of Faustian Deal. I've had some creators even get really mad when I pointed out typos in their work. That's just ridiculous to me. There's no shortcut. Clearly these people are not serious about comics, don't understand how the press works, and are not interested in improving their craft. To me, it's worth the risk of offending someone if it means that they can trust that every word is my true opinion. It also means that they can actually believe me when I compliment their work.

SF: You compare discovering new comic books (i.e. good comic books) to panning for gold. Does the internet make finding comics easier or does it make it more difficult due to too much information and/or too much noise/distractions?

TM: Both. It makes the access easier. Meaning I can find things online, I can look at an informal network of recommendations, I can make purchases online, I have access to work that I probably wouldn't be exposed to because of my routine habits, or because of geographic proximity. But, it also makes the filtering process more cumbersome because of the sheer volume. The issue isn't a lack of content you enjoy, it’s how do you filter through the sea of other content you're not interested in? When EVERYTHING is available, how do you find SOMETHING? How do I find Ryan Cecil Smith’s reinterpretation of Matsumoto Leiji’s 1979 sci-fi comics amid the morass of YA manga out there, all the European sci-fi comics, all the mini-comics distributors online, and Dynamite Entertainment’s mediocre Voltron series? How would I even know that that book existed? I think Warren Ellis referred to this as "the attention economy" of the internet. You're not necessarily fighting for market-share in a financial sense, but for mind-share, for people's finite attention span. When you can look at anything, but can't possibly look at everything, how do you decide where to focus?  In my experience, you find voices you like, you gravitate toward them, and ultimately you place some trust in them. You do this with enough sources and suddenly you've built a customized network of credible opinions that can help you navigate the overloaded thoroughfares of the information superhighway. For example, Don MacPherson has been a comic book reviewer for a long time. He has a loyal following. He's got journalistic training, so there's a very fair and reasoned and objective slant to his reviews. I appreciate what he does from a technical standpoint. But, he and I rarely agree on comics. If he likes a book, I usually won't. If I like a book, he'll usually slam it in a review. It rarely fails. I’m also not entertained by his writing, which I find to be pretty dry and rote. [Sometimes, even if I disagree with what a reviewer is saying, the delivery will be so entertaining that I’ll follow their work anyway. I'd put Tucker Stone in this category]. So, just for me personally, I don’t put a lot of weight in Don’s critical feedback. Now, someone like you comes along and says hey, maybe consider checking out The Strange Talent of Luther Strode and voila! I buy it, because the source of that opinion has established credibility with me. On the creative side, the same rules largely apply. If a creator like Noah Van Sciver or Julia Gfrorer puts out a new mini-comic, I'm first in line. It's an automatic purchase, something I don’t even think about or hesitate on, because these creators have a long track record of entertaining me, of making me think about the world differently, and sparking some very interesting critical responses. I trust them as creators not to disappoint. 
 
SF: I'm impressed at your dedication to post new reviews on Wednesdays. There are a lot of mainstream sites with legions of reviewers, why do you make such an effort to be timely and what does the blog gain from your efforts?

TM: Well, sometimes it'll stretch to Thursday or Friday, but there's definitely a commitment to weekly review posts, so thanks. When you really look hard, so many comic book sites just don't consistently do regular ol' weekly reviews. Sometimes I question the value that reviews actually add, if they ever really "move the needle" in a significant way. Initially, this was another one of those gaps I saw in the market. On the rare occasion I'd find a reviewer whose style I liked, I'd read weekly reviews for a bit, and then their sites would just stagnate for long periods, seemingly abandoned. Nobody goes back to those sites. The gain for me is that successful blogs are consistent. There's something to be said for reliability and fresh content. I mean, love it or hate it, you know if you come to Thirteen Minutes, there's going to be at least three new posts or so every week. That said, it's definitely a balancing act between timeliness and quality. There are weeks when I feel I'm sacrificing a little quality or in-depth analysis just because I want to get something posted. On those occasions -- when I really feel like I have something more to say -- I'll go back and do a deeper dive on a graphic novel or collected edition or whatever. And, it's instant gratification really. When I see a good movie, I immediately want to talk about it with my friends and family who've seen it, or encourage them to go see it if they haven't. I want to go read what Roger Ebert had to say about it, so there's also that larger social aspect, wanting to instigate or participate in a conversation.
  I also think that not only am I trying to offer efficient and skilled reviews, merely for the end goal of the discourse itself (because writers are compelled to write, not for fortune, not for glory, but because they simply can’t not write), but because I want the audience to know if a book is worth their time or hard-earned money. I believe I'm a part of the filtering process. That's why I bother attaching grades to the reviews. I hate getting to the end of a review that's degenerated into nothing more than a plot summary, and being left with the "ok, but is this any good or not?" question. Some people think that the letter grades objectify the work or simplify the review process, but it's not meant to diminish the gravitas of art. It's just a consumer guide, and everyone has their own rating threshold for perceived value. So, for the audience that finds me a credible voice, I can help filter out the crap and point them to titles they should be supporting or are otherwise unaware of. On the creative side, I'd like to think creators who trust me and want honest feedback are being offered some small measure of value too. The reviews will either confirm that their intent was achieved, or flag something they might tweak in the future, or even just consider subliminally in their process the next time they sit down to create.


SF: Other than honesty (and an internet connection) do bloggers have a responsibility to their readers or the writers and artists they cover in what they contribute to the critical conversation?

TM: I hate to overlay a business model onto your question, but I think a blogger's degree of responsibility to readers and/or creators depends on what they're getting paid to do. If you're working for one of the bigger sites like CBR or Comics Alliance in some paid gig, then you absolutely have a responsibility to write with the tone, format, and timeliness you were hired to do. I've had editors who were sticklers for things like listing all the creator credits, and the price, and the page count, etc. If that's what I'm being paid for, that's what I produce. That's boring to me, though, and I don't do that at Thirteen Minutes. It's more conversational in tone, like I'm telling one of my friends about the book.
  If you're not being compensated in some fashion -- and that professional arrangement doesn't apply -- then I think it comes down to the work ethic of the personality involved. For me, yeah, I believe I do have a responsibility to my readers and to the creators who bother to investigate the critical feedback I provide. I think that's what creates loyalty: knowing you're going to get a reliable, thoughtful, and honest opinion, one that's hopefully halfway intelligent or illuminating, and one that you'll hopefully be entertained by in the process.
  However, there's a limit to that sense of obligation. I like people who have contrarian opinions, and I like getting comments and feedback, even if they disagree (in a civil manner) with me. If you consistently don't like what I'm saying and just want to engage in mindless argument, then don’t read my site, pick another of the thousands of comics blogs to harangue, or start your own damn blog. I have very low tolerance for blatant sniping. All of these troll comments are "tales told by idiots, full of sound and fury, signifying nothing." Sorry, I had to work in a literary reference in order to establish my street cred around here.

SF: You review comics from both mainstream and independent publishers, but how did you get involved reviewing mini-comics?

TM: I’ve always reviewed mini-comics to some degree, because of the books I came across through friends or acquaintances in the Bay Area, which has a very vibrant indie scene, and then supplemented that with finds at conventions, store signings, etc., but it really took off when I joined Poopsheet Foundation in 2009. I'd actually sent one of my mini-comics, Blood Orange, in for review to Rick Bradford, who owns the site. Rob Clough, a reviewer I really respect, ultimately did review a pair of my mini-comics, but Rick discovered Thirteen Minutes in the process and asked me if I'd be interested in a reviewing position. It's been a very deep dive into that corner of the medium. So far, I've done something like 320 mini-comics reviews at the Poopsheet Foundation alone. I guess word spread, because now I'm getting mini-comics creators from all over sending me their work directly.
  The "panning for gold" analogy certainly applies. In the mainstream, the ratio of silt/gold is probably 90/10. For mini-comics, the ratio is even more ridiculous because things are being produced at such an amateur level the majority of the time. The ratio is probably more like 5%, yeah, I'd say that one in twenty mini-comics, on average, will grab my attention.  That's the small pool of the crème de la crème in mini-comics. I was following creators like Tom Neely, Trevor Alixopulos, Katie Skelly, or Austin English prior to my involvement at PF, but without that job I can honestly say I probably never would have discovered the work of some other creators like Lauren Barnett, Brendan Leach, Patrick Keck, Kelly Clancy, Mari Ahokoivu, or Mike Bertino.

SF: Can mini-comics benefit from digital distribution?

TM: From a business perspective, digital makes all the sense in the world. From crowd-funding tools like Kickstarter, to gauging reprint demand for work initially published online, to outright digital distribution like DC, Marvel, and the other majors are currently doing, it's absolutely worth exploring. I think that's the direction that the industry is experimenting with right now, though it's far too immature a model to measure the long term viability and effects of yet. From the content perspective though, I think print is just endemic to the true comics experience. I want the tangible object. I love books. It's tactile and very sensory. I want to be able to hold the physical thing, flip it, feel it, touch it, smell it, open it, run my hands across the spine, see the paper quality, the way light hits the ink, the print quality, put it in my back pocket, chuck it in the recycling bin when I hate it, stack it on a shelf, give it to a friend. When you talk about mini-comics, I think that’s even more the case. There's such a wide variation in styles and format with minis, embossed covers, letterpress printing, newsprint format, hand-assembly, inventive construction techniques, silk-screened covers, different bindings, the list just goes on and on, and all that diversity, that joie de vivre, would be lost with a digital model. Artistically, I think it would be a major blow to the appeal of what makes mini-comics intrinsically mini-comics, purely as unique objets d’art.

SF: One of the premier critiques on 13 Minutes is The Brian Wood Project. In a post from December 2005, you wrote, ''Impressive debut [Local]. Brian Wood’s scripting finally starting to grow on me.'' How did your appreciation for Wood go from ‘growing on me’ to writing the introduction to the trade paperback (available June 6, 2012) for DMZ Volume 12: ''The Five Nations of New York''?

TM: I think 2005 was a turning point for Brian creatively. I’d read Channel Zero in 1997, Couscous Express in 2001, and Pounded in 2003, and I liked them all just fine, but it wasn't really because they were branded for me as "Brian Wood books." That idea wasn't in my vernacular yet. Honestly, at that time, I was reading so much at that time that I probably didn't even make the conscious connection that they were all written by the same guy. I came in late to the serialized Demo singles in '03 because it was getting so much buzz, especially in the Bay Area, where the original publisher AiT/PlanetLar was located.
  I'd just moved to San Diego and started the blog in 2005, which was coincidentally right when Local and DMZ started. It was like something just clicked in my brain. Suddenly, there was Brian Wood. Dude spoke to me, what can I say? I just *got* what he was doing on an intuitive level. I started to see these inter-textual connections in the work, and really identify with his authorial voice. I rushed out and caught up on most of the other books I'd missed. His whole creative library just fell into place and made sense to me. [At the time] I was kind of getting mad at the comics community because I didn't think he was getting the acclaim that he deserved. The name "Brian Wood" had suddenly become synonymous with quality comics, and he became a creative voice, an aesthetic, that I was loyal to -- straddling that sweet spot between indie swagger and mainstream appeal. Local was probably closest to a universally praised book from him, and Oni Press ultimately published this gorgeous oversized hardcover. DMZ is still his longest running book to date at seventy-two issues, one of the longest in Vertigo history, and it garnered all kinds of mainstream press because of its social relevance.
  I reviewed the crap out DMZ and Local, and followed suit with reviews of Supermarket and Northlanders when they began in '06. Brian is very media savvy, found the reviews, and we started some online correspondence which was initially very sporadic. I remember him pushing back on a review of Northlanders and clarifying what his intentions were with the script. I think we first met in person in 2007 at San Diego Comic-Con. Honestly, my first impression of the guy was that he was kind of aloof and dismissive. In hindsight, having a brief conversation with someone on the tail end of a con marathon, who is likely jetlagged and burnt out of talking to other humans probably isn't the ideal setting to form the basis of a meaningful opinion about someone. Haha! I've also learned in the years that have passed since, that we're probably alike, in the sense that oftentimes people who don't know us well can mistake our quiet confidence and self-reliance for disinterest or arrogance. 
  In 2010, I wrote The Brian Wood Project after repeatedly joking that I wanted to write a Brian Wood book, one that examined the consistent themes running in his work. I guess that sort of cemented our burgeoning friendship. We're not 'besties' or anything, but there's mutual trust there. I've really learned a lot from him about how the industry works and about placing value in your own intellectual property. LIVE FROM THE DMZ became a reality in 2011, and when plans for the final volume of DMZ began in late 2011 for a mid-2012 release, the short story is that the collected editions editor approached me as a sort of "DMZ historian," and offered me the work-for-hire assignment. I'll gush and say I honestly can’t wait for it to come out. It’s a piece I'm really proud of, and it's such an honor to not only bring the final volume of the series home, but to have a high profile forum to comment on it within the context of his larger body of work.

SF: How did ''Live from the DMZ'' come about and how did you get Brian Wood and the other creators in the series to agree to come on-board the project?

TM: DMZ is such an achievement for Brian and an important cornerstone in his library that I think he felt like it should be commemorated in some way. There were a number of different ideas that got kicked around, from print to existing online outlets, and for one reason or another, those just ultimately weren't feasible. With me as a blogger and Wood a fervent proponent of creator rights, we were both drawn to the creative control that a dedicated site offered. The idea was always that the audience would be getting a "backstage pass" with "director's commentary," an in-depth examination of each collected edition, and never before seen bonus materials. I hesitate to use the term "fan site" because that just sounds weak to me, and it's so much more than that. My inability to conjure a concise descriptor just proves how unique it is. There really isn't any precedent for it, or a commonly accepted name for it, and I always felt like we were breaking new ground. I was kind of amused with how Wikipedia tried to describe it, as “a canonical companion site curated by Justin Giampaoli.”
  With the other collaborators, I just got their contact information and asked. They were all eager. Brian and everyone who participated were so generous with their time and content. I was able to reel in most of the other collaborators, even Senior Editor Will Dennis, who is rarely allowed to participate in interviews like that. The others that really stand out in my mind are Jeromy Cox, Nathan Fox, and Kristian Donaldson, who is now working on The Massive with Brian at Dark Horse. Kristian actually created an original piece for the site, which totally blew me away. I think it underscores what a special book this was, even for the people who worked on it. The only way I can think of to improve the great experience I've had would be for DC/Vertigo to announce they were publishing the series in their Deluxe Edition Hardcover format. I mean, regardless of my slight involvement, it’s a rich title like 100 Bullets, like Y: The Last Man, and like Ex Machina, that deserves that treatment. My little pipe dream is that DC would acquire the LIVE FROM THE DMZ content and include it all as definitive bonus material, and keep those suckers in print forever. That’d be the perfect icing on the cake for me.

SF: How do you think 'getting to know' an author or artist affects your objectivity as a critic?

TM: For the most part, I think it actually helps, which may sound counterintuitive at first glance. I believe, the more background information you have on a person, the more you can understand how their personality -- what cultural anthropologists call their "culture of origin" -- the more you can see how it informs their work. It adds another layer of meaning to analyze. For example, sometimes I joke with Brian Wood that his writing changed when he had kids, [I believe] you can see traces of it in Northlanders. Another friend, Ryan Claytor -- who self-publishes an excellent examination on autobiography in comics in the series And Then One Day -- became one of my best friends after we met at an in-store signing. I still have a professional comics relationship with him because of our temperaments. He knows that I'm going to review his work fairly and honestly, and I know that he's genuinely open to feedback and improving his craft. We actually did an interesting exercise where he posted one page a week of one of his new comics prior to printing, and I reviewed each page in-depth as they debuted, inviting his readers and mine to chime in. It allowed for a more personal and unique reviewing experience because of our relationship, one that probably couldn't have existed otherwise. We're all adults. I mean, I don’t think the reviews skewed positive just because he's a friend. If anything, it's made me a better reviewer because when I do find the occasional opportunity for improvement, I have to position it as very factual and measured and in the least off-putting manner, so that it really fits the bill as constructive feedback. I think the relationship between creator and critic should be symbiotic and mutually beneficial when it's working like it should. This kind of relationship is something I'm continually striving toward with more creators.

SF: How long have you been using Twitter to promote your blog and how did readers find 13 Minutes pre-Twitter?

TM: I can be such a Luddite when it comes to technology, which is surprising considering that I spent eleven years working for a Fortune 100 high-tech company. The real issue is that I don't like spinning my wheels. I avoided Facebook for so long because I saw what happened to MySpace. The thought of learning all the intricacies of some new social media tool, only to abandon it once it fades into obscurity, is not appealing to me in the slightest. I'm still not on Facebook, and I honestly feel like Twitter is the new Facebook, though I'm sure something will inevitably come along to make Twitter obsolete.
  I came late to Twitter in November 2011, so I've actually only been on a few months. I'm still very much a Twitter newbie and I don't think I"ve really found my groove yet, but, even in the first three months when I looked at the metrics, it's literally doubled traffic to my site. Essentially, I'm just doing condensed versions of what I do at Thirteen Minutes, telling followers what to look out for on the stands that week, very condensed micro-reviews in 140 characters or less, and then pointing them to the full review. I try to make creators aware too by sending out tweets to them and hunting for that precious RT. Originally, Twitter was part of a longer term contingency, that if I ever stopped blogging at Thirteen Minutes, I could use Twitter in its place, wholly, or at least during a transitional period to a new project, or site, or whatever the next stop was. 
  Pre-Twitter, it was a much slower, a much more manual process, [most] by word of mouth. In the early days, I was also very diligent about emailing creators or even publishers when I'd post a new review, until I subjectively deemed I was sufficiently on their radar. That led to some pull quotes early on (one last plug, for Wasteland, you always remember your first pull quote!) and built something of a creator base, but I don’t do that anymore, especially not with the ease of Twitter functionally doing the same thing. Overall, I'd say I've found Twitter similar to blogging in some respects, in that it's been a nice way to demonstrate knowledge, establish credibility, network with like-minded individuals, and exert some degree of influence on the things I’m passionate about.

Read Thirteen Minutes at http://thirteenminutes.blogspot.com/ and follow Justin on Twitter at @thirteenminutes.

This interview was conducted over email.