Bill Mantlo was the Brian Michael Bendis of his time. Check
that, Mantlo
was Bendis and Jonathan Hickman … combined. Come to think of it, Mantlo might have
been the Wolverine of 1980's comic book writers, seriously. At the height of
his career, Mantlo was writing as many as eight Marvel titles a month.
Best remembered as the writer of The Micronauts and Rom Spaceknight,
Mantlo introduces over fifty characters to the Marvel universe during his
twelve year career. His creations range from the infamous, Shamrock and
Hypno-Hustler, to fan favorites Cloak and Dagger, Lady Deathstrike and Rocket
Raccoon.
Mantlo learns the art (and artistry) of comic books literally
at the feet of the master -- Jack Kirby was his neighbor. As a teenager Mantlo
would spend his afternoons hanging out with Kirby (!) talking about superheroes
and storytelling. Mantlo made his Marvel, starting as a writer and a colourist
in 1974. By April of 1975 he was writing full-time. In his tenure he would
write almost every Marvel character before leaving comics for good to become a
public defender in New York City. As Tragic as his departure from Marvel was for comic book fans,
the real tragedy occurred in 1992 when Mantlo was hit by a car while
rollerblading. The driver fled the scene and was never identified. Mantlo has
never fully recovered from his injuries and now requires round-the-clock care.
At this point in his career, Mignola was known (primarily)
as a cover artist and an inker at Marvel. Before Rocket Raccoon, Mignola draws the interior (and exterior) art on
two other Mantlo-penned series, The Incredible
Hulk and Alpha Flight. One could
call his work on Rocket Raccoon proto-Mignola.
The artist's distinct style -- ''a mix of German expressionism and Jack Kirby,''
according to Alan Moore -- was still in its Cretaceous-phase. The sun on the
cover of issue #1 looks like it could set over the headquarters of the B.P.R.D.,
but not quite yet -- take look at Mignola's cover to the recently released Rocket
Raccon and Groot Ultimate Collection to see the artist's current interpretation
of the character.
Rocket Raccoon had only appeared twice in a Marvel
publication and his last appearance had been in a stand-alone Hulk story three
years prior to the release of Rocket
Raccoon. How does a D-list character,
at best, manage a four issue limited series? What, was Professor Phobos
on sabbatical? Never underestimate the
power of a quick buck. By May of 1985, the
world of comic books was in a full-blown revolution; The Teenage Mutant Ninja Turtles had arrived a year earlier. The
not yet christened 'heroes in a half-shell' were already changing comic book
publishing and before long the names Michelangelo, Donatello, Leonardo and
Raphael would be more than merely renowned Renaissance masters. So, the time
was right to dust off a talking bipedal raccoon who dresses like a fencer,
smokes a pipe and fires laser pistols. Never let it be said Marvel's long-time
editor in chief, Jim Shooter, didn't know how to seize an opportunity and ring
the cash register.
I. Is this some kind of joke?
The opening page of issue #1 is a pure delight stuffed with
wit, goofs and gags. The image of a craftsmen working on deadline late into the
night must have felt very familiar to the young Mignola. In narrative boxes
made to look like scraps torn from some arcane text (more on that score in a
moment), the reader is told the necessary particulars. Front and a bit
off-center sits the Chief Toysmith. He is propped up on a pillow, his many
efforts encircle him. Mignola fills the foreground with various toys, dolls and
sundry implements of an artisan's labors. Humpty-dumpty crowds into the far
right-hand corner adjacent to a real Easter egg, Rocket Raccoon himself, a
banner sporting the words ''New! Improve-''acts
as an arrow to draw the reader's attention to the titular raccoon. Rocket's first-mate,
Wal Rus, is at Rocket's flank on the opposite side of the title card, the Rack
'n Ruin (Rocket'a ship) is tucked in behind Wal Rus. Another great inside joke
shows Gumby as he poke(y)s out from behind the Rack 'n Ruin.
Along with Gordon's inks and Scheele's colors, Mignola's
composition creates great depth by placing a battery of Kirby-like lights behind
and above the toysmith. In the lower right-hand side of the page a silhouetted
figure looms in a lighted entryway. Scheele uses the straw yellow of the light
bulbs to reflect the color outside the opening; the toysmith, hunched over his
workbench, echoes the doorway's arch. Gordon's inks on the back wall help draw
the reader's attention to the approaching menace, going so far as to offset the
hatching on a hanging clipboard. Only the empty eyes of the English bobby bear
witness to the toysmith's approaching doom. Rocket Raccoon (and his world) may
have started as larks; however, in the hands of skilled creators even jokes can
make for serious comics. Then again …
II. ''... a strange and not always
rational galaxy''
'Madcap' is perhaps the best word to describe the world of Rocket Raccoon although 'convoluted'
could contend for the title as well. Ostensibly, this series is built around a
trade war -- two words that give every fanboy a case of the howling fantods -- between
two toymakers: Lord Dyvyne of the Spacewheel and Judson Jakes of Mayhem
Mekaniks, the former, a lizard and the latter a mole. Jakes and Dyvyne provide
entertainment, in the form of toys, for the mentally-handicapped human
inhabitants (referred to as ''loonies'')
of Halfworld. The 'loonies' are cared for by genetically enhanced animals like
Rocket and Wal Rus. Yep.
For all intents and purposes, Rocket Raccoon is a four issue, eighty page, origin story. The trade war gives Mantlo reason to stage near death escapes, bar fights, and rides through underground caverns on giant worms (David Lynch's Dune had come out the year before). That's all foreground, the background is where this otherwise average 80's comic book gets bizarre.
A long time ago, a group of psychiatrists colonize a planet
in order to care for people ''whose
mental disorders had caused them to be cast out from our world and the
companionship of our race.'' While the psychiatrists are ''expanding [their] knowledge of the functioning
-- and disfunctioning -- of the human mind,'' their patients are cared for
by robots; also in attendance are a diverse set of animals for the purposes of
''entertainment and companionship.''
When the psychiatrists funding gets cut (!), they are called back to their home
world (not Earth). These well-meaning do-gooders decide to leave their patients
behind (!!) in the care of the robots and in the company of the animals (!!!). And
before these benevolent overlords skedaddle, they construct ''a space-encircling Galacian Wall that …
would shield them [their patients] from the same society that loathed them''
which makes the planet kind of a prison or an asylum, albeit one filled with compassionate
robots and benign woodland creatures.
These giant gobs of exposition and explanation are contained
within the 'Halfworld Bible,' which neither the animals nor the ''loonies'' can read until Uncle Pyko, the
chief toysmith of Judson Jakes, deciphers it and learns its secrets. Which happens
while the trade war rages on between Jakes and Dyvyne, natch. What the
Halfworld Bible doesn't explain is how Rocket, Uncle Pyko, Wal Rus and the rest
gain sentience, not to mention their genetically-enhanced geegaws.
Uncle Pyko manages to noodle through this mystery and comes
to the conclusion: the robots (must have) exceeded their programming -- the
cause of which, Pyko figures, could have been from radiation from a nearby nova
-- and ''developed and artificial
intelligence.'' Before too long these logical machines tire of tending to
their illogical charges and begin to dabble in genetics and enhanced
intelligence -- instead of continuing the psychiatrists work and finding a 'cure,'
but I digress.
You don't need to be an 'Uncle Pyko' to figure out how the animals learn to talk, walk and develop skills like marksmanship. With the animals now in charge, these industrious automatons retreat to their own side of the planet (hence the name, Halfworld) where they make the toys per the animal's design and work on how to deactivate the Galacian Wall so they leave Halfworld in a spaceship they've been building along with the toys, etc..
You don't need to be an 'Uncle Pyko' to figure out how the animals learn to talk, walk and develop skills like marksmanship. With the animals now in charge, these industrious automatons retreat to their own side of the planet (hence the name, Halfworld) where they make the toys per the animal's design and work on how to deactivate the Galacian Wall so they leave Halfworld in a spaceship they've been building along with the toys, etc..
When Uncle Pyko finishes his dissertation, Rocket screams
out: ''B-but … that means that I've spent
my whole life searching for sanity
in a universe established to house the
insane!'' Rocket's reaction is a very human emotion, the reader can
relate to trying to make sense in a world where randomness and irrationality
sometimes seem de rigueur.
For all its silliness and complexity for complexity's sake,
Mantlo's world-building trips up on itself when the reader begins to consider
how long it took between the time the psychiatrists left Halfworld to when the
robots were able to genetically-engineer the animals to care for the 'loonies.'
Continuity wonks will no doubt cry foul as well that it is not made clear how
many generations Rocket and his pals are removed from the animals that first
landed on the planet. Same goes for the 'loonies,' who several generations
removed from even the sons and daughters of the original patients brought to
Halfworld by the psychiatrists. Uncle Pyko speculates there were ''generations of loonies who, if not
congenitally insane as their ancestors had been were born into it.'' And
let's not get into the fact that this entire society is built on the making and
selling of toys to a captive population. It feels less like a critique of our society and more like a dare from one of Mantlo's colleagues, some kind of Marvel Bullpen one-ups-manship -- 'yeah, but I bet Shooter won't let you get away with this!"
In the last issue, the reader learns
what passes for currency on Halfworld which is too grand to spoil and makes
sense in a nonsensical Lewis Carroll meets Roald Dahl kind of way. Maybe Mantlo should be given some credit for going to a
place where few comic books -- then (1985) and maybe even now -- would dare to
go? Today's reader will chafe at the word ''loonie''
being thrown around so liberally (I did) not due to political correctness, but
plain decency; and it should have bothered Shooter and series editor Carl Potts
as well. There's a silver lining (of sorts) because for all its overdone
intricacies the narrative of Rocket
Raccoon, like a fairy tale, works out in the end. Rocket feeds the
Halfworld bible to the Head Robot -- which is exactly what its name implies, a
robot head with teeth -- for analysis (pun intended) and it produces a cure,
the ''wonder toy,'' so all's well that ends well. The fact Mantlo would offer a
cure for mental illness is wish fulfillment of the highest order and something
one can (sadly) only get in a comic book.
''… under the cover of laser
smoke''
As awkward, cringe-inducing and at times too hackneyed for
its own good, Mantlo's scripting and plotting possess an esprit de corps that puts it alongside 1980's cartoons
like Transformers, G.I. Joe and Thundercats. Mantlo knows (Kirby-like) when to move
a story along and how to retain the reader's interest. Unlike too much of
today's mainstream Marvel fare, talking heads don't dominate issues of Rocket Raccoon in order to delay
gratification so that issue four plays out as one big showdown. Mantlo
consistently writes to Mignola's strength to draw action; and each creator
allows Rocket Raccoon do what Rocket Raccoon does best: fly around on his
rocket-skates and fire laser pistols.
Because Rocket Raccoon
takes place in space and because it came out after Star Wars there is an inevitable cantina/bar sequence in which
Rocket and company get to blast away. Mignola shows his sequential art chops
when Rocket's girlfriend, Lylla, is taken hostage (for like the fifth or sixth
time in the series) by the chaotic neutral Blackjack O'Hare (he's a rabbit, in
case you were wondering). In the first panel Mignola has O'Hare's left arm
swing around Lila while his right arm holds a knife to her throat. Again, using
opposite sides of the panel (as he did on the first page) Mignola uses similar
visual elements to frame the action. In this case, the movement, the swish, of
O'Hare's arm mirrors Lylla's tail as it swings up from the bottom of the panel and
pulls the reader's eye to the knife at her throat. In the following panel Lylla
elbows O'Hare in the face in the same exact spot where the reader's attention
is focused. Lylla's elbow moves O'Hare up and to the left-hand side of the
second panel which sets up the third panel showing how O'Hare gets a good
'Kapow' for his troubles. In this final panel Mignola shows the sweep of Lylla's
arm which completes the 360° arc which was started in the first panel with
O'Hare's arm. Mignola's hard-edged, horn-headed hero may be eight years away,
but boy, Rocket Raccoon shows Mignola
to already be a damn fine draftsmen and a hell of an artist.
When Lylla flips O'Hare over she calls him, ''you horrid hare!''. This is all but one
example of the alliterative nature of Mantlo's script, no joke; there is
alliteration at almost every turn of the page. It also appears as if Mantlo and
Mignola were paid by the pun. The title to each issue is a play on words that
reflects the issue's themes and plot. For example, issue #2, ''The Masque of
the Red Breath'' takes place at a masked ball held annually by the 'loonies.'
The big bad in the issue is an amorphous ''crimson
cloud,'' the aforementioned Red Breath, which absorbs everything and
everyone it touches -- no worries though, order gets restored when a quintet of
Killer Clowns riding vacuu-sleds suck up the cloud and allow Rocket to escape. It's
this kind of cartoon violence that gives Rocket
Raccoon that Saturday morning or after-school cartoon feel, nobody really
gets hurt, except maybe a few clowns, but there are always plenty of them to go
around.
'' And the stars do beckon''
Rocket Raccoon
makes for a gantry, a launching pad for fiction's best (and only) question:
'what's next?' Mantlo and Mignola's creation remains sturdy because its
playfulness never takes itself too seriously, only seriously enough. Rocket's
complicated and at times torturous backstory makes him more than a cartoon,
more than a novelty (song), and more than a knock-off to turn a quick buck. In The Micronauts and Rom Spaceknight, Mantlo took the disposable and gave it a spark, a
life -- like Geppetto, Mantlo made a toy real, made it live.
Guardians of the
Galaxy is going to introduce mainstream pop culture to Rocket Raccoon; and
for comic book readers, those of us who are already in on the joke, Rocket
Raccoon is going to be a monster. How 'loony' is it going to be when today's
twelve-year-olds (or younger) will be sporting Rocket Raccoon t-shirts and
buying Rocket Raccoon toys … insanity, absolute insanity. As Mantlo proves,
insanity makes for a 'rocky' start; however, if creators toy with it, tweak it,
the sky (and the stars) are the limit.
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