
Best remembered as the writer of The Micronauts and Rom Spaceknight,
Mantlo introduces over fifty characters to the Marvel universe during his
twelve year career. His creations range from the infamous, Shamrock and
Hypno-Hustler, to fan favorites Cloak and Dagger, Lady Deathstrike and Rocket
Raccoon.
Mantlo learns the art (and artistry) of comic books literally
at the feet of the master -- Jack Kirby was his neighbor. As a teenager Mantlo
would spend his afternoons hanging out with Kirby (!) talking about superheroes
and storytelling. Mantlo made his Marvel, starting as a writer and a colourist
in 1974. By April of 1975 he was writing full-time. In his tenure he would
write almost every Marvel character before leaving comics for good to become a
public defender in New York City. As Tragic as his departure from Marvel was for comic book fans,
the real tragedy occurred in 1992 when Mantlo was hit by a car while
rollerblading. The driver fled the scene and was never identified. Mantlo has
never fully recovered from his injuries and now requires round-the-clock care.
At this point in his career, Mignola was known (primarily)
as a cover artist and an inker at Marvel. Before Rocket Raccoon, Mignola draws the interior (and exterior) art on
two other Mantlo-penned series, The Incredible
Hulk and Alpha Flight. One could
call his work on Rocket Raccoon proto-Mignola.
The artist's distinct style -- ''a mix of German expressionism and Jack Kirby,''
according to Alan Moore -- was still in its Cretaceous-phase. The sun on the
cover of issue #1 looks like it could set over the headquarters of the B.P.R.D.,
but not quite yet -- take look at Mignola's cover to the recently released Rocket
Raccon and Groot Ultimate Collection to see the artist's current interpretation
of the character.
Rocket Raccoon had only appeared twice in a Marvel
publication and his last appearance had been in a stand-alone Hulk story three
years prior to the release of Rocket
Raccoon. How does a D-list character,
at best, manage a four issue limited series? What, was Professor Phobos
on sabbatical? Never underestimate the
power of a quick buck. By May of 1985, the
world of comic books was in a full-blown revolution; The Teenage Mutant Ninja Turtles had arrived a year earlier. The
not yet christened 'heroes in a half-shell' were already changing comic book
publishing and before long the names Michelangelo, Donatello, Leonardo and
Raphael would be more than merely renowned Renaissance masters. So, the time
was right to dust off a talking bipedal raccoon who dresses like a fencer,
smokes a pipe and fires laser pistols. Never let it be said Marvel's long-time
editor in chief, Jim Shooter, didn't know how to seize an opportunity and ring
the cash register.
I. Is this some kind of joke?

Along with Gordon's inks and Scheele's colors, Mignola's
composition creates great depth by placing a battery of Kirby-like lights behind
and above the toysmith. In the lower right-hand side of the page a silhouetted
figure looms in a lighted entryway. Scheele uses the straw yellow of the light
bulbs to reflect the color outside the opening; the toysmith, hunched over his
workbench, echoes the doorway's arch. Gordon's inks on the back wall help draw
the reader's attention to the approaching menace, going so far as to offset the
hatching on a hanging clipboard. Only the empty eyes of the English bobby bear
witness to the toysmith's approaching doom. Rocket Raccoon (and his world) may
have started as larks; however, in the hands of skilled creators even jokes can
make for serious comics. Then again …
II. ''... a strange and not always
rational galaxy''
'Madcap' is perhaps the best word to describe the world of Rocket Raccoon although 'convoluted'
could contend for the title as well. Ostensibly, this series is built around a
trade war -- two words that give every fanboy a case of the howling fantods -- between
two toymakers: Lord Dyvyne of the Spacewheel and Judson Jakes of Mayhem
Mekaniks, the former, a lizard and the latter a mole. Jakes and Dyvyne provide
entertainment, in the form of toys, for the mentally-handicapped human
inhabitants (referred to as ''loonies'')
of Halfworld. The 'loonies' are cared for by genetically enhanced animals like
Rocket and Wal Rus. Yep.
For all intents and purposes, Rocket Raccoon is a four issue, eighty page, origin story. The trade war gives Mantlo reason to stage near death escapes, bar fights, and rides through underground caverns on giant worms (David Lynch's Dune had come out the year before). That's all foreground, the background is where this otherwise average 80's comic book gets bizarre.

These giant gobs of exposition and explanation are contained
within the 'Halfworld Bible,' which neither the animals nor the ''loonies'' can read until Uncle Pyko, the
chief toysmith of Judson Jakes, deciphers it and learns its secrets. Which happens
while the trade war rages on between Jakes and Dyvyne, natch. What the
Halfworld Bible doesn't explain is how Rocket, Uncle Pyko, Wal Rus and the rest
gain sentience, not to mention their genetically-enhanced geegaws.

You don't need to be an 'Uncle Pyko' to figure out how the animals learn to talk, walk and develop skills like marksmanship. With the animals now in charge, these industrious automatons retreat to their own side of the planet (hence the name, Halfworld) where they make the toys per the animal's design and work on how to deactivate the Galacian Wall so they leave Halfworld in a spaceship they've been building along with the toys, etc..
When Uncle Pyko finishes his dissertation, Rocket screams
out: ''B-but … that means that I've spent
my whole life searching for sanity
in a universe established to house the
insane!'' Rocket's reaction is a very human emotion, the reader can
relate to trying to make sense in a world where randomness and irrationality
sometimes seem de rigueur.
For all its silliness and complexity for complexity's sake,
Mantlo's world-building trips up on itself when the reader begins to consider
how long it took between the time the psychiatrists left Halfworld to when the
robots were able to genetically-engineer the animals to care for the 'loonies.'
Continuity wonks will no doubt cry foul as well that it is not made clear how
many generations Rocket and his pals are removed from the animals that first
landed on the planet. Same goes for the 'loonies,' who several generations
removed from even the sons and daughters of the original patients brought to
Halfworld by the psychiatrists. Uncle Pyko speculates there were ''generations of loonies who, if not
congenitally insane as their ancestors had been were born into it.'' And
let's not get into the fact that this entire society is built on the making and
selling of toys to a captive population. It feels less like a critique of our society and more like a dare from one of Mantlo's colleagues, some kind of Marvel Bullpen one-ups-manship -- 'yeah, but I bet Shooter won't let you get away with this!"

''… under the cover of laser
smoke''

Because Rocket Raccoon
takes place in space and because it came out after Star Wars there is an inevitable cantina/bar sequence in which
Rocket and company get to blast away. Mignola shows his sequential art chops
when Rocket's girlfriend, Lylla, is taken hostage (for like the fifth or sixth
time in the series) by the chaotic neutral Blackjack O'Hare (he's a rabbit, in
case you were wondering). In the first panel Mignola has O'Hare's left arm
swing around Lila while his right arm holds a knife to her throat. Again, using
opposite sides of the panel (as he did on the first page) Mignola uses similar
visual elements to frame the action. In this case, the movement, the swish, of
O'Hare's arm mirrors Lylla's tail as it swings up from the bottom of the panel and
pulls the reader's eye to the knife at her throat. In the following panel Lylla
elbows O'Hare in the face in the same exact spot where the reader's attention
is focused. Lylla's elbow moves O'Hare up and to the left-hand side of the
second panel which sets up the third panel showing how O'Hare gets a good
'Kapow' for his troubles. In this final panel Mignola shows the sweep of Lylla's
arm which completes the 360° arc which was started in the first panel with
O'Hare's arm. Mignola's hard-edged, horn-headed hero may be eight years away,
but boy, Rocket Raccoon shows Mignola
to already be a damn fine draftsmen and a hell of an artist.

'' And the stars do beckon''
Rocket Raccoon
makes for a gantry, a launching pad for fiction's best (and only) question:
'what's next?' Mantlo and Mignola's creation remains sturdy because its
playfulness never takes itself too seriously, only seriously enough. Rocket's
complicated and at times torturous backstory makes him more than a cartoon,
more than a novelty (song), and more than a knock-off to turn a quick buck. In The Micronauts and Rom Spaceknight, Mantlo took the disposable and gave it a spark, a
life -- like Geppetto, Mantlo made a toy real, made it live.

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