Haunt of the Hunt
Cloonan’s art excels
as those who know her work in the similar environs of Northlanders and the more recent Conan The Barbarian can attest. Landscapes look cinematic and characters are composed within the frame as
to provide dimension and depth to each panel. On a side note, Cloonan corners the market on sketching weariness in
both man and beast; her viatae should say, ‘draws sad horses well.’ Dialogue is
at a premium, but Cloonan adds sound effects like ‘sklish’ for splashing water,
and battle sounds such as ‘shik,’ and ‘gshh’ that inform this silent interlude
with real verve.
Binaries
imbue Wolves with their tension;
exits and entrances are evident on almost each page. ‘Open the Gates!’ commands a castle
guard. These are the first words that
any of the characters actually speak out loud; and the fact that they are
spoken by a ‘gatekeeper’ adds to Cloonan’s cleverness as a writer. On one hand the order is clear: a call produces
a response, the gate is opened and the hunter is allowed to pass through. On the other hand, it’s all metaphor, an
exchange, a quid pro quo that prizes
the meaning of opposite actions eternally bound; ever unbreakable and
perpetually unchangeable. Wolves tracks in the elliptical
dreamscape of memory; an attempt to parse meaning from the scattered footfalls
of love, loss, duty, and dignity; an open-ending
Wolves is available for $6 (incl. shipping) at Becky Cloonan's website http://beckycloonan.bigcartel.com/
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